{"sf1_id":160161,"sf2_id":null,"title":"The Zombie Apoc-Fur-Lypse, Group 4, Scene 3a","author":"comidacomida","words":6888,"posted_at":"2010-07-09T08:08:00.000Z","tags":["Bad Language","Fox","German Shepherd","Gore","Horror","Husky","No-Yiff","Raccoon","Violence","Wolf","zombies"],"url":"https://fse.anthro.fr/stories/160161-the-zombie-apoc-fur-lypse-group-4-scene-3a","original_url":"https://sofurry.com/view/160161","image_url":"https://www.sofurryfiles.com/std/thumb?page=160161\u0026ext=.jpg","description":"","content":"The Zombie Apoc-Fur-Lypse  \nGroup 4, A Harrowing Event  \ncopyright 2010 comidacomida\n\nSam turned the lorrie engine off once he had a chance to close up the back of the rubbish bin;  \nwith the limited amount of diesel he wouldn't be able to keep it running during the group's trip  \nthrough the sewers. Jeff had already climbed back out of the cab to see his brother off.\n\n\"Keep him safe.\" James noted, resting a paw on Jeff's shoulder.\n\n\"I will.\" both Sam and the young husky said at the same time. Uneasy smiles spread around the  \ngroup. Jeff moved over to join Sam by the cab of the lorrie as the rest of the group assembled.\n\n\"Alright...\" noted Steve, emerging at last from the rubbish bin, \"Found it.\" he was holding the  \nbloody pipe he had earlier discarded. As he caught several glances he shrugged in response,  \n\"What? It could still come in handy.\" Nobody bothered objecting.\n\n\"Here.\" Sam said, handing a large, heavy-duty torch to James, \"You'll need this more than I  \nwill.\" The Sergeant nodded, accepting it.\n\nTommy, who already had a torch, handed his to Dezzi, \"Here... it's heavy enough that you can use  \nit for a club.\"\n\n\"Well... to be honest...\" Dezzi answered, accepting it, \"I really don't want to meet any zombies  \nin the sewer.\"\n\n\"What we want and what we'll get won't always be the same thing.\" Andy offered, disassembling  \nhis field medical kit into two separate halves and attaching them to either side of his waist  \nwith his belt.\n\n\"In that case...\" Steve noted, handing his torch to Andy, \"You keep the way lit and I can focus  \nboth paws on my pipe.\" The paramedic accepted the torch, checking its weight and heft... just  \nin case.\n\nWith little more to be said, Steve and Thomas knelt down and worked a cover loose from the  \nsewer. One at a time, first James, then Andy, followed by Dezzi, Thomas, and finally Steve, the  \ngroup descended into the blackness below.\n\n\"Be careful, James... please.\" Jeff called quietly after him.\n\nSam stood to the side, and rested a paw on the teenager's shoulder, \"Alright, Jeff... let's get  \ninside the cab. It's safer in there than it is out here.\"\n\n\"Not by much.\" the husky announced, but there was no further argument as the two climbed up into  \nthe lorrie.\n\nThe wait wasn't exactly easy. They both spent a lot of time gazing out the windows, fidgeting,  \nand all around being impatient. After a span, Sam started emptying his pockets, resting his  \nbelongings on the dashboard against the windscreen. He pulled out his keyring which had two  \nkeys: one to his flat and one to his car, \"Not sure if I'll end up needing these again.\" he  \nmumbled under his breath. He took out his wallet, which was zipped up in a plastic bag. It was  \nthe first thing that caught Jeff's attention.\n\n\"'ey... what's the deal with that?\" the husky asked.\n\n\"With what?\" Sam questioned, looking to Jeff.\n\n\"Why'd ya put yer fold in the plastic?\"\n\nSam took the plastic bag off of the dashboard and turned it around in his paws, \"Well... I work  \nwith rubbish all day... pockets get dirty, and there's some stuff in there I want to keep  \nclean.\" he handed the bag over to Jeff, who turned it around in his paws. On the back side of  \nthe wallet was a picture of Sam with two very young raccoons.\n\n\"Got a few kits?\" the husky asked.\n\n\"Yea...\" Sam said, sitting back in his seat and letting out a deep breath.\n\n\"So 'ow old's this pic anyway?\" Jeff asked, looking at the little boy and little girl in the  \npicture happily staring at the camera, one on either of Sam's knees. Sam looked decidedly  \nyounger in the picture.\n\n\"About two or three years.\" the raccoon replied.\n\n\"Oh...\" Jeff looked at the picture a moment longer before handing the bag back to Sam, \"So...  \n'ow old're they?\"\n\n\"They're both eight... twins.\" he replied, starting to load his pockets again with everything  \nhe'd taken out.\n\n\"Oh...\" the husky nodded, \"Are they... do ya think...?\" he was unable to finish the thought.\n\n\"They're down in Kent... I don't know how far this craziness goes, but I hope...\" the raccoon  \npaused, taking a deep breath, \"I'm sure they're okay... I know they are.\"\n\n\"Then when we're done at the university, 'ow about we go south?\" Jeff asked.\n\nSam was quiet for a short while but, after a minute, he slowly nodded his head, \"We'll see...\"  \nhe sighed, \"We'll see.\"\n\nJeff opened his muzzle to say something, but Sam added quickly, \"Better get some rest, Jeff...  \ntake it while we have a chance because there's no telling what we'll be dealing with next.\" The  \nhusky just nodded after a moment and rested his head back on the seat.\n\n\\* \\* \\* \\* \\* \\* \\*\n\n\"I don't care what you guys say, I still think this is an improvement to the back of that  \nlorrie.\" Steve said in a straight-forward manner. It had taken the group a few minutes to get  \ntheir bearing, but, once they were certain the best way to get under the power relay they went  \nstraight to it.\n\nThanks to the help of the torches, the group was able to occasionally pick out stenciled words  \non the wall at every intersection. James pointed out after the third set of words that one  \nappeared to be an abbreviation for the power relay, and they followed it in near silence...  \nright until James came to a sudden halt, \"Fuck.\"\n\n\"Whats wrong, Jame--\" but Andy's voice left him as the torch light fell upon a wall of corpses  \nshambling toward them.\n\n\"Back... back... back!\" James quickly said, starting to move back towards the rest of the group.\n\n\"Forward! Forward!\" Dezzi shouted, looking back from the direction in which they came, his  \ntorch lighting up another wall of zombies.\n\n\"Should have wanted harder, Dezzi.\" Steve announced, moving to stand next to him, brandishing  \nhis pipe.\n\n\"Wait!\" Andy spoke up, and he aimed his torch higher than the zombies ahead of the party,  \nilluminating a ladder beyond them, \"Look! There's a way out!\"\n\n\"There's zombies in that direction, Andy... I wouldn't call that a 'way out'.\" Steve stated,  \nglancing over his shoulder.\n\n\"It's our best chance.\" James stated. He glanced back at Steve and Thomas, \"Can you two keep  \nthose off of our ass if we try to get through up here?\"\n\n\"Just keep moving that way and we'll fight falling back.\" Thomas stated.\n\n\"I'd rather fall back a lot faster.\" Steve answered, adjusting his grip nervously on his pipe,  \n\"One or two zombies is one thing... but there's a god-damn billion down here.\"\n\n\"Dezzi... stay back with them and give em some light.\" Andy noted.\n\n\"Damn... oh damn...\" is all Dezzi said, his torch shaking in his paws.\n\nJames' gunfire signaled the beginning of the chaos. His gun rocked repeatedly in his grasp,  \nbullets spraying into the zombies. Many were struck, but it hardly even slowed them. Amidst  \nthe shots, the Sergeant managed to drop two of them.\n\n\"They're on us!\" Steve shouted from the back of their tightly compacted group as the zombies  \npressed from both sides. He swung his pipe in wide arcs in an attempt to fend the zombies off,  \nbut they pressed closer, heedless of the weapon. The wolf managed to crack open one of the  \nzombies' skulls before he was grabbed by his jacket... but the zombie appeared more interested  \nin getting by him.\n\n\"Oh damn... oh damn... oh damn...\" Dezzi breathed, quickly swinging his torch back and forth at  \nthe zombie closing in on him. The attacks were batted easily away by the decomposing cat and it  \nopened its mouth wide, lunging for him. Dezzi screamed, but Thomas quickly interposed himself,  \nlaunching a one-two hit, striking the cat in the knee with a resounding crack, then grabbing its  \nhead and bringing it down into his rising knee. The zombie collapsed, its nose pressed into its  \nskull.\n\n\"Move faster!\" Thomas encouraged of the leading survivors, pressing against their back as the  \nparty continued its slow progress forward.\n\n\"One's got me!\" Andy shouted from the front, trying to fend a faceless zebra off as it grabbed  \nat his wrist holding the torch. It began pulling him away from the others, further into the  \ncrowding zombies. James turned quickly, striking the zombie on the wrist with the butt of his  \npistol as he ejected his spent clip. Andy took the opportunity to pull his paw back, and slam  \nthe zebra in the head with his torch.\n\nThe light shattered, but the zebra stumbled back. Seeing his opportunity, Andy quickly shouted,  \n\"Come on!\" and he shouldered his way through the thinning line of zombies, rushing past them  \ntoward the ladder.\n\n\"Fuck! Fuck!\" James shouted, fumbling with his gun as zombies pressed him all around. Dezzi  \nscreamed as zombies grabbed at him; he had been unable to keep up with Steve and Thomas as they  \nbacked further down the tunnel.\n\n\"Damn it! Come on!\" Steve shouted to Thomas. The fox nodded, and both paused in their retreat,  \nreentering combat to help Dezzi and James.\n\n\"JAMES!\" Tommy shouted as the husky's struggling form disappeared beneath a wave of zombies.  \nThe fox leapt forward, punching at the back of one of the zombie's necks. His first two fingers  \njutted out in front of the rest of his fist, creating a resounding crack as he separated the  \ncreature's vertebrae, effectively snapping its neck. He followed up with a sharp turn of its  \nhead, sending it into the sludge at the bottom of the pipe like a piece of twisted taffy.\n\nThe three other zombies on James quickly rose up and turned to face Tommy. Without even a  \npause, the fox leapt into the air, kicking both feet outward as he jumped forward, catching the  \nfirst two shambling corpses in the chest, sending them stumbling backwards. Landing in a  \ncrouch, he waited until the third zombie, a grime-encrusted weasel, was almost on top of him,  \nand he sprang upward with his fist leading the way.\n\nThe zombie's head snapped back, and the fox thrust his paw out forward, fingers leading the way.  \nThe strike of the blow pushed his blunt claws into the weasel's throat. Once his fingers were  \nembedded in the thing's flesh, he clenched his paw and pulled, taking the weasel's wind pipe and  \nesophagus with it, jerking the creature's spine until it popped. The zombie collapsed,  \nunmoving. Tommy knelt down to help up James, who was bleeding profusely with numerous bites all  \nover him, \"Come on... up... quick!\"\n\nDezzi was backed against a wall, fending the zombies off with his torch as they grabbed for him.  \nHe was half pressed into a small cleft of pipe, managing to avoid the worst of the groaning,  \ngrowling mob. Steve was quickly upon the zombies... and, with their backs turned, they made  \nexcellent targets for his pipe. Several quick swings later, the dog's arm was covered in blood  \nup to the elbow, and the pipe was oozing with it. \"Move yer arse.\" he growled at Dezzi, who  \nstood there stunned.\n\n\"Move it! Fast!\" Thomas shouted, stumbling forward with James leaning on his shoulder. The fox  \nflicked up one of his feet, spraying the zombies ahead of them with a load of sewage. The  \ncadavers hardly appeared to notice, and they pressed their advantage. Dezzi, in a sudden surge  \nof motion, raced past Steve and slid by Thomas. He grabbed hold of the ladder leading up and  \nstarted climbing like a cat going up a tree to escape a dog.\n\n\"Well... it's about fuckin'--\" but Steve couldn't finish his comment as skeletal paws dug into  \nhis shoulder, pulling him further into the tunnel away from the party, \"AAGGGGGGHHH!!\" he  \nscreamed.\n\nJames shrugged Thomas off of him and stumbled back, raising his gun toward the zombies that  \nswarmed Steve... but three more rose from the sludge around him and bit into his arms.\n\nThomas looked to the ladder, and the several zombies that separated him from it... then looked  \nback to Steve who was fighting valiantly to free himself from the claws of his assailants. He  \nglanced to the policeman, then back to the German shepherd... he took a deep breath... and turned back to  \nhis belabored companions, \"I'm coming...\" he rasped.\n\nBeing closer, Steve received help first. The fox vaulted into the air, one of his feet leading  \nthe way. The zombie gripping the shepherd's shoulder took the kick in the head, knocking it  \naway from Steve. Thomas followed up by grabbing the neck of the second zombie on the dog and  \nyanking its head toward him at the same time he put his down, delivering a massive headbutt to  \nits forehead. Not stopping to assess his success, the fox grabbed the zombie by the shoulder,  \nusing its momentum as it came toward him to toss it head-first into the wall... its unmoving  \nform slid down the pipe, a red streak following it.\n\nTommy knelt to help Steve, gazing further into the darkness as James' screams echoed back to the  \ngroup, his gun sounding once... twice... three times... a fourth time... then silence. \"No...\"  \nTommy wheezed, looking back, \"no...\" and he lowered his head, but only for a moment. He turned  \nto Steve, \"Go...\"\n\nSteve stumbled forward, pausing as the remaining zombies separating the two of them from the  \nladder closed ranks, and began stalking toward them. \"Which way?\" the German shepherd panted,  \nblood seeping out of his shoulder.\n\n\"Right.\" Thomas said, and he didn't bother waiting as he leapt onto the two zombies on the right  \nside of the tunnel. He grabbed the one on the left, a leopard by an ear, and the faceless zebra  \nby its mane, and quickly pulled their heads together, knocking them backward and giving him a  \nchance to shoulder through. Steve was just a few paces behind... but, in his injured state, he  \nwas not quite fast enough.\n\nThe leopard had stumbled back into the other two zombies, all but clearing the way for Steve,  \nbut the Zebra reached out and grabbed hold of the dog's coat. Letting out a cry of surprise and  \nalarm, Steve spun about and brought his paw to bear-- it was the one with the torch in it. With  \nan explosion of light, the metal tube broke against the zebra's head... and it let go. The  \nwounded shepherd stumbled to the ladder and he worked to climb up it even as his friends above  \npulled him to safety.\n\n\"They're still coming!\" Thomas called.\n\n\"File... cabinet...\" Steve gasped for breath, moving a shaking arm to point at one within his  \nfield of view. Andy and Thomas moved quickly, grabbing the heavy storage cabinet and dragging  \nit over to the opened grate. They blocked the hole and waited... and waited... and waited...  \nand all was quiet.\n\nAs soon as the group was reasonably confident that the zombie threat was, at least for that  \nmoment, resolved, Andy quickly grabbed his medical supplies and began working the shirt off of  \nSteve.\n\n\"You know... usually I don't let just anyone undress me, doctor...\" the German shepherd grinned  \nsheepishly, eyes a little blurry.\n\n\"I'm a paramedic, not a doctor.\" Andy responded simply, pulling out a syringe. He began to fill  \nit with fluid, \"and you're delirious.\"\n\n\"No... no... I'm okay.\" Steve continued, feebly lifting up a paw toward him. Andy patiently  \npressed it back to his side.\n\n\"Just calm down-- you've lost a lot of blood. Now sit still; I'm going to give you something to  \nhelp with the pain.\" Andy ordered, and slowly slid a needle into the injured dog's arm.\n\n\"Ow...\" Steve gasped, the goofy grin disappeared from his muzzle. Andy drew out cotton swabs  \nand disinfectant then began treating the wounds. Steve winced at the treatment each time the  \ndisinfectant touched a wound, \"That stuff hurts like hell.\"\n\n\"That's a good sign.\" Andy offered, \"It means you're responsive to stimuli... so you haven't  \nlost as much blood as it looked like.\"\n\n\"Yay me.\" Steve mumbled, resting his head back against a wall as he gazed toward the ceiling,  \n\"Hey... there's a light on.\" he commented.\n\nAndy stopped in his care of Steve for a moment as he too gazed up, \"Hmm... I was a little too  \nbusy running for my life to really notice.\" and he went back to work, pulling out some gauze.  \nHe started wrapping Steve's wounds, \"But lights on in here mean that the relay station is still  \nconnected to the power grid, I guess... so we're in the right place for restoring power to the  \ncity.\"\n\nSteve nodded, \"Alright... help me up.\" and he began to squirm.\n\nAndy pressed him back down to the ground, \"No... sit still for a few minutes... Thomas and Dezzi  \nand I can--\" he paused, turning to the other two members of the group, who hadn't spoken a word.\n\nBoth Steve and Andy turned to regard the two. Dezzi was in the corner behind a tipped trashcan,  \nback against the wall, knees in his chest, and arms wrapped around his legs; he was shivering  \nuncontrollably and his eyes were gazing straight ahead. \"I think he's in shock.\" Steve mumbled,  \ngrunting as he adjusted position.\n\n\"Keep an eye on him,\" Andy said, rising up to his feet as he moved to Thomas, who was leaning  \nback against the wall opposite Dezzi, paws resting on the ground on either side of him, blood  \nseeping down into small pools by his knees. \"Thomas?\" he asked, kneeling down next to the  \nwounded fox, \"Thomas... were you bitten?\" Andy reached down and gently cradled one of the fox's  \npaws in his. The paramedic paused at the clean cut along his wrist but it didn't take long to  \nnotice numerous furless scars in roughly the same area.\n\n\"Thomas... what's up, mate?\" the wolf asked, taking the paw in both of his. He didn't really  \nneed to ask the question; it was pretty obvious.\n\n\"We're fucked...\" the fox said, turning away from him, \"and I can't do a thing to stop it.\"\n\nAndy looked at the ground next to Tommy and identified the instrument that caused the injuries, a piece of broken glass,probably from one of the shattered torches, \"Listen, Tommy... we're not fucked... we're fine.  \nThe zombies are down in the sewer and we're going to get the power going.\"\n\n\"James is gone.\" Tommy announced, shaking his head, \"He was almost in reach... I didn't try hard  \nenough.\"\n\n\"Tommy... listen to me,\" Andy spoke up, \"There's still the rest of us, and we still need you  \nhere.\" he applied pressure on the wrist wound and pulled out a roll of gauze from his kit, \"This  \nisn't your night to leave us.\"\n\n\"It's MY choice!\" the fox growled, then quickly went limp again, tears dampening the fur on his  \ncheeks, \"My choice...\" he mewled softly.\n\nAndy took the opportunity to finish dressing the fox's wounded wrist and moved quickly to the  \nother arm, repeating the work, but he paused as he inspected one of the old wounds, \"This was  \ntreated at a hospital...\" the wolf spoke up.\n\nTommy didn't meet his gaze, \"Third time I tried...\" he sighed, \"God damn paperboy... I didn't  \nowe him for three more days...he didn't have a right to come in... he called the paramedics...\"\n\n\"If they brought you to the hospital then you probably had a psychiatric review.\" Andy said in a  \nneutral tone, starting to work on the second wound.\n\nThe fox nodded, \"Yea... gave me some meds to help control my 'impulses'...\" he laughed  \nhumorlessly, \"I figured it was time to start fresh, so I moved here. Big fucking mistake.\" his  \nnew laugh was a little more genuine.\n\n\"Nah... if you weren't here then we'd be seriously bent-over.\" the medic offered a reassuring  \ngrin, \"I'm glad you're here with us right now.\" and he finished wrapping the fox's wrist, \"Don't  \nyou still have your medication?\"\n\nTommy shook his head, \"Nah... it was at my apartment.\" he sighed, \"Doesn't make a difference  \nanyway... none of us are getting outta here alive... we may as well choose our own terms.\"\n\n\"My own term means being laid up in an old-folks' home, suffering horrible bed sores because I  \nkeep pissing myself, then dying at 88 without dignity in a pile of my own feces.\" the wolf said  \nfrankly.\n\nTommy laughed back caustically, \"Is that supposed to make me feel better? Fuck... that's not  \nexactly going to help with depression.\"\n\n\"Sure it is,\" Andy replied, slowly stowing a used syringe, \"It's supposed to distract you while  \nI shoot you up with a little something... it's a nootropic... an anti-depressant and an  \nanxiolytic.\"\n\n\"You're drugging me... aren't you?\" Tommy asked, looking up at Andy.\n\n\"Only a little.\" the wolf smiled gently, \"Don't worry... you'll thank me for it.\"\n\nAndy and Thomas stared at one another for one minute... then two... then three... neither said a  \nword, and it was quite apparent that Dezzi wasn't going to snap out of it anytime soon. After  \nthe long pause, Steve finally groaned, and slowly pulled himself to his feet, grunting as he  \ntried to settle into a solid stance. Andy opened his muzzle, just about to object when a  \nroaring scream broke the silence, and a pit bull in an orange jump-suit charged Steven, waving a  \nhammer over his head.\n\nSteve turned, the shepherd feebly raising his arm to protect himself as the hammer descended in  \na wide, overhead chop... but it never landed. Tommy landed in front of Steve, the German  \nshepherd's discarded, bloody pipe in his paw. In a single, smooth motion, Tommy thrust the pipe  \nforward, catching the pit bull in the chest. His charge halted, the pit bull came to a complete  \nstop. The hammer fell out of his paw and he looked blearily at Tommy, \"You ain't a zombie...\"  \nhe murmured, and collapsed.\n\n\"God... he was alive.\" Steve gasped, leaning against a wall.\n\n\"And he was going to kill you.\" Tommy answered, turning to look Steve over, \"You okay?\"\n\n\"You killed him...\" the German shepherd looked at the body.\n\n\"It was him or you.\" the fox stated without a moment's hesitation, \"We didn't have a choice.\"\n\n\"Him... or me?\" Steve looked up at Tommy.\n\nThe fox nodded, \"Right... and I'd rather have you around.\" he leaned forward and whispered  \nsomething in the German shepherd's ear.\" Steve's ears went up, a very deep blush forming on  \nthem, and he jumped when one of Tommy's paws pinched his rump.\n\n\"What'n'th'hell?\" Steven asked, taken aback.\n\nTommy turned back to Andy and grinned, \"Wow... thanks for drugging me.\" and he chuckled, heading  \nfurther into the power station, \"Let's find out how to get this thing up and running.\"\n\n\\* \\* \\* \\* \\* \\*\n\nBack at the lorrie, Sam and Jeff were watching the windows of the power station.\n\n\"They're just wandering 'round.\" Jeff observed, peering across the cab to look out of Sam's  \nwindow, eying the shapes moving around, silhouetted against the windows.\n\n\"I guess if I was a walking corpse I'd probably just wander around too.\" Sam shrugged.\n\n\"Unless you see someone alive to eat.\" the teen added.\n\n\"Then I guess it's a good thing they're just wandering around, because if they started moving  \nreally fast then it means they probably spotted the guys.\" Sam reasoned. The conversation  \nquickly faltered after the comment, and silence once more reigned supreme in the cab... that is,  \nright until Sam saw movement.\n\nHe gazed at the side mirror, uncertain of what he saw at first but, after watching it for a  \nminute he saw it again. The night's sky barely provided any light, but there was just enough  \nfaint, bluish glow across the city street to catch sight of it-- a stumbling gait-- and it was  \ncoming their way.\n\nSam looked at the key in the ignition, glancing at the side mirror as he watched the band of  \nzombies stumble closer. He swallowed hard against the developing knot in his throat. The  \nraccoon's fingers twitched as his paw moved to the key once but he pulled it back... then a  \nsecond time. Sam's paw hovered there as he gazed at the mirror, watching the zombies lurching  \ncloser, one or two even breaking into a stumbling run. \"Shit...\" he murmured under his breath.\n\nHis fingers closed around the metal and the ignition and he swallowed again. Closing his eyes,  \nhe counted his heartbeats, hearing it thunder in his ears. He opened his eyes and turned the  \nkey one click so that the lights of the lorrie came on, and then his eyes slowly rotated toward  \nJeff. The young husky was staring at the open grate where the rest of the party had  \ndisappeared. Letting out a deep breath, Sam's paw slipped free of the ignition and instead went  \nto the air horn.\n\nThe lorrie let out a loud blast. Sam let it go a second time... a third... a fourth. Jeff  \nalmost jumped out of his seat, \"Fuck, Sam!\"\n\n\"Zombies... they're coming.\" Sam cautioned, and Jeff looked in his own side mirror, all his fur  \nstanding on end. He reached up and repeated Sam's earlier motions in rapid succession, pulling  \non the air horn cable several times.\n\n\"Come on... come on...\" Sam murmured and Jeff repeating the exact same words as they both  \nwatched the open grate. The raccoon's eyes rotated forward as he caught sight of movement in  \nthe light ahead of the lorrie. His muzzle dropped open as he saw a meercat leaping through the  \nair at the windscreen.\n\n\"Down! Down!\" Sam shouted, sliding off the seat and onto the floor of the cab. Glass shattered  \nall around him and he grabbed at the teenager, helping to pull him away from the grasping claws  \nthat were quickly filling up the space at head-level. As they both settled onto the floor the  \ndoors began shaking as the zombies tried to force their way inside. \"Quick, Jeff... get under  \nme.\" the raccoon urged, pushing himself up onto his paws and knees as he worked to pull the  \nhusky beneath him and further against the floor.\n\n\"Just get down!\" the teenager urged, but did end up sliding half under the raccoon, \"ofuk...\"  \nJeff cursed quickly and loudly, covering his face as more shattered glass rained down onto the  \nseat next to them.\n\nSam heard the sounds of groans, moans, and snarls, and felt the lorrie shift as the zombies  \ncrawled up onto the bonnet and began trying to cram themselves into the cab all at once. \"No...  \nno...\" he murmured, \"Not like this... oh god... not like this.\"\n\n\u0026nbsp;\n\n\\\u003cEND SCENE\\\u003e\n\n\u0026nbsp;\n\nWelcome to the first Harrowing Event out of all Apoc-Fur-Lypse groups. One or more members of Group 4 is now at 0 Plot Points. Here is where you really get to see how horrific an event this really is. The group will try valliantly to get into the Power Relay, but not without casualties. Hold on tight, because here's where the rubber meets the road.\n\nWhat follows is a behind-the-scenes look at when and how everything went to hell in this scene, and a chance to save your favorite characters.\n\nSam has to make an Endurance roll when discussing his kits.  \n**Endurance (10) for Sam to keep it together.  \nSam 7 + trait of 7 = 14 **_** SUCCESS**  \nSam manages to stay calm and collected._\n\nGroup heads into the sewers. Are there zombies?  \n_This is a harrowing event. Of COURSE there are!_  \n**Roll 3d10 to determine the number of zombies the group must face in the sewers.**  \n_Roll of 6 + 10 + 7. There are a total of 23 zombies in the sewer._\n\nThe group has a chance to kill as many as possible before they're overcome.  \n**Agility roll (11) to hit with a gun, (12) to hit with a melee attack, (13) to hit if unarmed. Roll must be +1 over difficulty to kill. Each character may continue their attack until they fail to hit or kill a zombie.  \nDezzi 2 + trait of 6 = 8 _FAILURE_  \nJames 9 + trait of 7 = 16 _SUCCESS-KILL_  \nJames 6 + trait of 7 = 13 _SUCCESS-KILL_  \nJames 2 + trait of 7 = 9 _FAILURE_  \nSteve 6 + trait of 8 = 14 _SUCCESS-KILL_  \nSteve 3 + trait of 8 = 11 _FAILURE_  \nAndy 6 + trait of 4 = 10 _FAILURE_  \nThomas 8 + trait of 8 = 16 _SUCCESS-KILL_  \nThomas 3 + trait of 8 = 11 **_** FAILURE**  \nThe group successfully kills 4 zombies. 19 remain._\n\nCan everyone manage to escape the zombies without being torn apart?  \n**Agility or Awareness (10 +1 for every 2 zombies) to avoid DEATH while holding them off. Target # is 20. Since no charater can roll a 20, each character involved loses 1 Plot Point and the difficulty is reduced to 15.  \nDezzi 8 + trait of 6 = 14 _FAILURE_  \nJames 3 + trait of 7 = 10 _FAILURE_  \nSteve 9 + trait of 8 = 17 _SUCCESS_  \nAndy 7 + trait of 4 = 11 _FAILURE_  \nThomas 6 + trait of 9 = 15 **_** SUCCESS**  \nDezzi, James, and Andy will die unless they get lucky._\n\nDezzi, James, and Andy better be pretty lucky.  \n**Luck (10 + amount the prior roll missed the target #) to survive.  \nDezzi 0 + trait of 8 = 8 Target number of 11. _FAILURE_  \nJames 4 + trait of 2 = 6 Target number of 15. _FAILURE_  \nAndy 8 + trait of 7 = 15 Target number of 14. **_** SUCCESS**  \nDezzi and James are swamped by zombies but Andy gets away (-1 luck for needing the roll)._\n\nSteve and Thomas have a chance to save the others.  \n**Tenacity [8] to get away while the getting is good.  \nSteve 2 + trait of 2 = 4 _FAILURE_  \nThomas 3 + trait of 2 = 5 **_** FAILURE**  \nBoth reenter the fray to try and save Dezzi and/or James._\n\nThe group has to kill as many zombies as possible in order to give Dezzi and James, a fighting chance.  \n**Agility roll (11) to hit with a gun, (12) to hit with a melee attack, (13) to hit if unarmed. Roll must be +1 over difficulty to kill. Each character may continue their attack until they fail to hit or kill a zombie.  \nSteve 6 + trait of 8 = 14 _SUCCESS-KILL_  \nSteve 4 + trait of 8 = 12 _SUCCESS-HIT_  \nSteve 8 + trait of 8 = 16 _SUCCESS-KILL_  \nSteve 5 + trait of 8 = 13 _SUCCESS-KILL_  \nSteve 9 + trait of 8 = 17 _SUCCESS-KILL_  \nSteve 1 + trait of 8 = 9 _FAILURE_  \nThomas 8 + trait of 8 = 16 _SUCCESS-KILL_  \nThomas 7 + trait of 8 = 15 _SUCCESS-KILL_  \nThomas 7 + trait of 8 = 15 _SUCCESS-KILL_  \nThomas 6 + trait of 8 = 14 _SUCCESS-KILL_  \nThomas 1 + trait of 8 = 9 **_** FAILURE**  \nThe group successfully gets to Dezzi and James. They kill 8 zombies. 11 remain._\n\nHow hurt are Dezzi and James? \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; **Vitality 16 to avoid taking a serious wound.  \nDezzi 9 + trait of 6 = 15 SUCCESS  \nJames 9 + trait of 6 = 11 **_** FAILURE**  \nDezzi gets a few scratches and scuffs while James is all but disemboweled (-5 Vitality)._\n\nCan everyone manage to escape the zombies without being torn apart?  \n**Agility or Awareness (9 +1 for every 2 zombies) to avoid DEATH while holding them off. Target # is 15.  \nDezzi 9 + trait of 6 = 15\u0026nbsp;_SUCCESS_  \nJames 0 + trait of 7 = 7\u0026nbsp;_FAILURE_  \nSteve 5 + trait of 8 = 13\u0026nbsp;_FAILURE_  \nThomas 8 + trait of 9 = 17 **_** \u0026nbsp;SUCCESS**  \nJames and Steve will die unless they are lucky._\n\nJames and Steve better be pretty lucky.  \n**Luck (10 + amount the prior roll missed the target #) to survive.  \nJames 6 + trait of 1 = 7\u0026nbsp;Target number of 16. _FAILURE_  \nSteve 4 + trait of 8 = 12 Target number of 12. **_** SUCCESS**  \nJames is swamped by zombies but Steve gets away (-1 luck for needing the roll)._\n\nThomas is the only one who can go back to help James \u0026 Steve.  \n**Tenacity [6] to get away while the getting is good.  \nThomas 1 + trait of 2 = 3\u0026nbsp; **_** FAILURE**  \nThomas goes back to try and save James \u0026 Steve._\n\nThomas must kill as many zombies as possible in order to give James \u0026 Steve a fighting chance.  \n**Agility roll (13) to hit unarmed. Roll must be 14 to kill. Thomas may continue his attack until he fails to hit or kill a zombie.  \nThomas 9 + trait of 8 = 17\u0026nbsp;_SUCCESS-KILL_  \nThomas 4 + trait of 8 = 12\u0026nbsp; **_** FAILURE**  \nThomas gets to James \u0026 Steven and kills 1 zombie in the process. 10 remain._\n\nHow hurt are James \u0026 Steven?  \n**Vitality 15 to avoid taking a serious wound.  \nJames 9 + trait of 1 = 10\u0026nbsp;_Target number of 15. FAILURE_  \nSteven 7 + trait of 4 = 11\u0026nbsp; **_** Target number of 15. FAILURE**  \nJames falls beneath a wave of zombies but Steve stays up, though heavily wounded -4 vitality)._\n\nCan Steve and Thomas escape the zombies without being torn apart?  \n**Agility or Awareness (9 +1 for every 2 zombies) to avoid DEATH while holding them off. Target # is 15.  \nSteve 1 + trait of 8 = 9\u0026nbsp;FAILURE  \nThomas 5 + trait of 9 = 14\u0026nbsp; **_** SUCCESS**  \nSteve will die unless he is lucky._\n\nSteve better be pretty lucky.  \n**Luck (10 + amount the prior roll missed the target #) to survive.  \nSteve 8 + trait of 7 = 15\u0026nbsp;Target number of 15. **_** SUCCESS**  \nSteve manages to stumble past the Zombies._\n\nDezzi, Steve, Andy, and Thomas need to block off the sewer entrance to the power station.  \n**Ingenuity (12) to come up with a suitable barricade.  \nDezzi 1 + trait of 1 = 2\u0026nbsp;_FAILURE_  \nSteve 9 + trait of 6 = 15\u0026nbsp;_SUCCESS_  \nAndy 2 + trait of 8 = 10\u0026nbsp;_FAILURE_  \nThomas 4 + trait of 4 = 8\u0026nbsp; **_** FAILURE**  \nSteve gets the group to move a large metal filing cabinet._\n\nAndy must treat Steve's wound or else he may die.  \n**Ingenuity (18) or else Steve will die. Andy gets +2 because of his medical background.  \nAndy 9 + trait of 8 = 17 +2 _SUCCESS_**    \n_Steve is stablaized and he comes-to. Steve only loses 2 Vitality._\n\nGroup reflects on the loss of Andy.  \n**Endurance (12) to keep it together.  \nDezzi 1 + trait of 3 = 4\u0026nbsp;_FAILURE_  \nSteve 7 + trait of 5 = 12\u0026nbsp;_SUCCESS_  \nAndy 8 + trait of 9 = 17\u0026nbsp;_SUCCESS_  \nThomas 9 + trait of 2 = 11\u0026nbsp; **_** FAULURE**  \nDezzi and Thomas begin to lose their cool._ _\u0026nbsp;Thomas permanently loses 1 Endurance; Dezzi permanently loses 8. \u0026nbsp;Since Dezzi does not have 8 to lose, he instead loses 2 plot points and will only lose 2 Endurance._\n\nSteve and Andy will have to calm Dezzi and Thomas  \n**Influence (5 + the number by which Dezzi and Thomas failed their Endurance rolls) for them to calm down.  \nSteve 1 + trait of 2 = 3\u0026nbsp;_FAILURE_  \nAndy 7 + trait of 4 = 11\u0026nbsp; **_** SUCCESS-THOMAS**  \nAndy calms Thomas. Dezzi is in shock._\n\nA crazed power station employee sneaks out of hiding.  \n**Awareness (11) to be given the opportunity to subdue him before he can hurt anyone.  \nSteve 4 + trait of 6 = 10 _FAILURE_  \nAndy 6 + trait of 3 = 9\u0026nbsp;_FAILURE_  \nThomas 0 + trait of 9 = 9\u0026nbsp; **_** FAILURE \u0026nbsp;** \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; \u0026nbsp; Nobody notices the worker._\n\nThe worker charges the group before anyone realizes what's happening.  \n**Tenacity (8) to kill the worker before he can harm anyone.  \nSteve 2 + trait of 2 = 4\u0026nbsp;_FAILURE_  \nAndy 7 + trait of 0 = 7 _FAILURE_  \nThomas 7 + trait of 2 = 9\u0026nbsp;_SUCCESS_**\n\nThomas attack the crazed power station worker.  \n**Agility roll (13) to hit unarmed. Roll over 14 will kill.  \nThomas 8 + trait of 8 = 16\u0026nbsp; **_** SUCCESS**  \nThomas kills the worker._\n\nDoes Sam notice the zombies in the street coming closer?  \n**Awareness (11) to spot the zombies.  \nSam 9 + trait of 5 = 14\u0026nbsp; **_** SUCCESS**  \nSam catches sight of the zombies_ .\n\nDoes Sam drive off?  \n**Tenacity (12) to leave the rest of the group behind.  \nSam 2 + trait of 3 = 5\u0026nbsp; **_** FAILURE**  \nSam doesn't drive off, and begins blowing the air horn._\n\nThe air horn attracts zombies. Sam will have to think fast.  \n**Ingenuty (12) to fortify the cab against zombies.  \nSam 2 + trait of 6 = 8\u0026nbsp; **_** FAILURE**  \nSam and Jeff are subjected to zombie attacks!_\n\nCan Sam and Jeff avoid any serious damage?  \n**Agility (12) to get away from the windows and avoid the zombies' grasp. He will need 14 or higher to also save Jeff.  \nSam 9 + trait of 5 = 14\u0026nbsp; **_** SUCCESS**  \nSam manages to protect Jeff and evade the zombies... but for how long?_\n\nNo one in this chapter loses a Plot Point because there is a Harrowing Event taking place and, alas, James Matrix is meeting his end in this chapter, and it may be possible that more characters are going to lose their life as well. Here is a chance for all readers (contributing and non-contributing alike) to help try and save their favorite character(s). \u0026nbsp;Though James will die, it may yet be possible that maybe... just maybe... he has something to contribute.\n\nDuring this Harrowing Event, rolls will help a character survive but what it really comes down to are Plot Points. The more Plot Points a character has the better chance they will have to survive. Since no plot points are lost this story, everyone has at least 0... but they will probably want more than that. This is where readers come in.\n\nNon-contributing readers may still provide a single vote for the character of their choice they would like to survive; the character with the most votes will automatically gain 1 plot point.\u0026nbsp; Please note that any Plot Point sent toward James Matrix will instead provide more meaning/drama to his death than what was already provided... otherwise, we have seen the last of him with no real heroic last-stand or meaningful self-sacrifice.\u0026nbsp; But wait-- there's more!\u0026nbsp; Characters now have the capacity to recharge Plot Points through the end of this scene!\u0026nbsp; Contributing and Non-contributing readers may provide bonus plot points for any character by providing fan art (with a cap of up to 5 bonus Plot Points).\u0026nbsp;\n\n\u0026nbsp; You heard me: FAN ART! Post a link to your fan art on this story page. You could have done it yourself or it could be commissioned. Fan art may be of any character or might be a snapshot from one of the scenes thus far... it maybe it could be a fake movie poster for the Apoc-Fur-Lypse, a la something from Left 4 Dead. Make it creative, make it fun, make it meaningful-- just make it! And you may want to make it quickly because the results of the Harrowing Event will be up next week!\u0026nbsp;\u0026nbsp; Also be sure to include which character you'd like to favor with a plot point!\u0026nbsp; You have one week from the date this story posts.\n\nContributing readers also have an opportunity to earn 1 bonus Plot Point for their character either by submitting their own art or by doing a write-up of events from their contributed character's point of view (2-5 pages), either in the form of a journal entry, train-of-thought, or personal narrative. Providing a link in a comment to this post is the way to go! Heck... you may want to advertise it on your page to encourage others to come vote/contribute for you too!\n\nOnce all Plot Points are tabulated the character with the least number of Plot Points may still die (in addition to poor James Matrix). Among the remaining characters bad rolls and low Plot Point scores may result in even more deaths so snap to it, folks; you don't have much time!\n\nLets cross are fingers and hope that as many characters from Group 4 survive as possible... the conclusion of Scene 3, the Harrowing Event will be posted in one week's time.\u0026nbsp; Good luck!\n\n  \n  \n\n","next":"https://fse.anthro.fr/stories/192087-the-zombie-apoc-fur-lypse-group-5-concludes.json"}