{"sf1_id":181531,"sf2_id":null,"title":"The Zombie Apoc-Fur-Lypse, Group 4, Scene 6a","author":"comidacomida","words":5130,"posted_at":"2010-09-27T07:22:00.000Z","tags":["Bull","Bulldog","Death","Ewe","Fennec","Fox","German Shepherd","Gore","Horror","Husky","Panda","Raccoon","Squirrel","Wolf","apoc-fur-lypse","zombies"],"url":"https://fse.anthro.fr/stories/181531-the-zombie-apoc-fur-lypse-group-4-scene-6a","original_url":"https://sofurry.com/view/181531","image_url":"https://www.sofurryfiles.com/std/thumb?page=181531\u0026ext=.jpg","description":"","content":"The Zombie Apoc-Fur-Lypse\n\nGroup 4, Scene 6a\n\ncopyright 2010 comidacomida\n\n\u0026nbsp;\n\n\"I don't care-- there's no way I'm goin in the vent.\" Jeff asserted with a tone of finality.\n\n\u0026nbsp;\n\n\"Relax Jeff... relax... nobody is going to make you.\" Andy explained. He took a seat on a table\n\nand sighed, \"It might make things easier, but nobody's gonna make you.\"\n\n\u0026nbsp;\n\n\"Good.\" the young husky stated, \"I wanna 'elp, but that kinda thing'll just get someone killed.\"\n\n\u0026nbsp;\n\n\"Then the central office is going to be our best bet.\" the medic gestured toward the door, \"Come\n\non... the faster we do this the safer it'll be.\"\n\n\u0026nbsp;\n\n\"No! Wait!\" the bull quickly stood and moved to the door, \"There's nothing you can do. Our\n\nbest chance is to stay here and wait for help. The more of us here the more eyes we have to\n\nstay on guard.\"\n\n\u0026nbsp;\n\n\"Headmaster,\" the squirrel stood, speaking, \"Having more eyes IS a good thing, but staying\n\nhere'll only end up getting us killed. We don't have any food and almost no water...\"\n\n\u0026nbsp;\n\n\"That's enough, young lady!\" Gerald the bulldog stood up, speaking critically \"The Headmaster is\n\nin charge here and--\"\n\n\u0026nbsp;\n\n\"And maybe I don't want to be here anymore, so I don't 'give a tuppence' about what he thinks.\"\n\nshe countered, doing a very good impression of the bull's speech pattern.\n\n\u0026nbsp;\n\n\"Becca...\" the panda spoke up, wringing her paws, \"They plan on going out into the hall... that\n\ncan't be safe.\"\n\n\u0026nbsp;\n\n\"Better than staying here where we're sure to die if we don't do anything.\" the squirrel\n\ncountered, \"Rosie,\" the squirrel looked at the ewe, \"What about you?\"\n\n\u0026nbsp;\n\n\"Are you calling a Professor by her FIRST NAME?\" the bulldog demanded. The squirrel just rolled\n\nher eyes.\n\n\u0026nbsp;\n\n\"My mum taught me to follow the flock, Rebecca...\" the sheep responded, \"you should consider\n\ndoing the same; we're safe here.\"\n\n\u0026nbsp;\n\n\"This room isn't safe... it's a death sentence.\" Becca countered.\n\n\u0026nbsp;\n\n\"Follow the flock, Ms Davison.\" the Headmaster repeated the sheep's earlier statement.\n\n\u0026nbsp;\n\n\"Well pardon the impertinence, Headmaster... but 'flock' you.\" the squirrel stood up and moved\n\nover to the group, \"At least THEY have a gun.\"\n\n\u0026nbsp;\n\n\"Even if it IS almost out of ammo.\" Jeff whispered quietly to Andy.\n\n\u0026nbsp;\n\n\"If you're coming with, you'd better find something to make yourself useful.\" Steve suggested,\n\nidly tapping his bloody pipe against an adjacent table, \"These things don't stop if you speak\n\nrudely at em.\" he explained to the squirrel.\n\n\u0026nbsp;\n\nBecca picked up a chair and threw it against the floor. She delivered a swift kick to the seat\n\nand a leg broke cleanly off. The squirrel picked up the chair leg and hefted the makeshift club\n\nover one shoulder. She turned and raised an eyebrow, shooting Steve a 'good enough?' look.\n\n\u0026nbsp;\n\n\"Are you destroying university property, young lady?!?\" the bulldog demanded.\n\n\u0026nbsp;\n\n\"Yea, 'Gerald', I guess I am.\" the squirrel acknowledged, \"It'll cost less than having to pay\n\nout a death lawsuit... and I get to live... so everyone wins.\" she looked back to the group,\n\n\"Ready when you are.\"\n\n\u0026nbsp;\n\n\"Ooookay then...\" Thomas paused, moving to the door, \"You can really feel the love in this room.\n\nI'm ready to go.\"\n\n\u0026nbsp;\n\n\"The zombies are almost civil in comparison.\" Steve murmured, \"They must've gone stir crazy.\"\n\n\u0026nbsp;\n\n\"Alright... here's the plan--\" Andy paused, paw on the lock.\n\n\u0026nbsp;\n\n\"Get to the central office as fast as we can, keep the noise down, an' 'ope we don't attract\n\nattention.\" Jeff butted in.\n\n\u0026nbsp;\n\n\"Sounds good to me.\" Steve nodded.\n\n\u0026nbsp;\n\n\"No complaints here.\" Sam agreed.\n\n\u0026nbsp;\n\n\"Just stick together.\" Thomas added.\n\n\u0026nbsp;\n\n\"Alright... on the count of--\" Andy began, but a loud crunch quickly drowned him out. A wall\n\nexploded inward as a roaring wave of zombies rushed the room, busting right through a shelf of\n\nbooks.\n\n\u0026nbsp;\n\n\"Sweet merciful heave--\" the bulldog exclaimed, but he didn't have a chance to finish as a\n\nzombie terrier was on him in moments and messily separated Gerald's windpipe from the rest of\n\nhis body.\n\n\u0026nbsp;\n\nSoo screamed something in Chinese, quickly leaping up from her seat and racing toward the group.\n\nThe Headmaster had already got to his hooves and flipped the table he was at up and at the\n\nclosest zombies, forcing them back. \"The flock is moving!\" Rosie pointed out to no one in\n\nparticular, quickly falling away from her chair and crawling toward the survivors at the door.\n\n\u0026nbsp;\n\nAndy quickly flipped the lock and forced the door open, \"Go! Go! Go!\" he urged, running out\n\ninto the hallway... coming face to face with another line of zombies. He quickly backpedaled,\n\nand Sam came out right after him, shovel at the ready. The zombies were upon them just as Steve\n\nwas making his exit.\n\n\u0026nbsp;\n\nSam stepped past Andy. The paramedic fell back, fumbling the trophy he had readied as a weapon.\n\nWasting no time, the raccoon swung his shovel. The hallway was not wide enough for a powerful\n\nswing, but it did the job as its blade cleaved into the first zombie's skull. Sam swung\n\nbackhand at the next zombie, chopping it in the neck. A loud crack and a collapsing body later,\n\nand Sam was facing yet another. The coon grabbed the handle of the shovel and the shaft right\n\nbeneath the blade and shoved the body of the weapon into the zombie, forcing it back. It fell,\n\nand he stepped forward, driving the blade right down into its neck. The zombie struggled for\n\nonly a second before Sam put his weight to it, completely severing its spine.\n\n\u0026nbsp;\n\nSteve, facing the other way, held off the zombies coming from the other side of the hall.\n\n\"Which way?!?\" he shouted, his pipe blurring as it slammed repeatedly against torn flesh. One\n\nzombie dropped, then another... and another, before he gained enough room for Thomas to make it\n\nthrough the doorway.\n\n\u0026nbsp;\n\n\"Left!\" the fox stated, pointing toward Andy and Sam. Jeff slipped out into the hallway quickly\n\nafter him.\n\n\u0026nbsp;\n\n\"Alright... then--\" \\*SLAM\\* Steve buried the tip of his pipe into another zombie's eye socket,\n\n\"Start moving... can't keep this up forever.\" The German shepherd extracted his pipe and\n\nanother zombie stepped up to take the fallen one's place.\n\n\u0026nbsp;\n\nIt stumbled back, however as a thick chair leg impacted against its forehead. Steve turned to\n\nregard the punk squirrel girl standing next to him. She cast him a casual glance, then struck\n\nagain, forcing the zombie to its knees. A third attack finished the job.\n\n\u0026nbsp;\n\n\"Go!\" the Headmaster exclaimed, pushing out through the door with the ewe following quickly\n\nafter. The panda was the last to reach the door but, with a loud scream, and a spray of blood,\n\nshe was pulled back inside.\n\n\u0026nbsp;\n\nBecca, who was the closest to the door at that point, winced... and quickly pulled the door\n\nshut. \"You heard him.\" she said of the bull's comment, \"GO!\" and everyone ran.\n\n\u0026nbsp;\n\nAndy and Sam remained at the front of the group with Thomas and Jeff hot on their tails. The\n\nHeadmaster and Rosie followed shortly thereafter while Steve and Becca remained at the rear,\n\nkeeping watch behind. The party navigated the halls at a quick pace, Thomas pointing out each\n\nturn, only needing to be corrected once by the Headmaster. They arrived at the central office\n\nin good order, somehow managing to avoid further zombie encounters.\n\n\u0026nbsp;\n\nRegardless, the sound of restless undead moving about the building out of view was more than\n\nenough to keep everyone on edge. \"Damn it... we're all but exposed here.\" the Headmaster\n\nexplained, moving to stand beside a pillar. The central office was little more than an enormous\n\nthree sided oak counter surrounded by glass.\n\n\u0026nbsp;\n\n\"Not much cover... but at least we'll see em coming.\" Tommy offered optimistically.\n\n\u0026nbsp;\n\n\"I'd prefer the cover.\" the ewe commented, moving behind the counter.\n\n\u0026nbsp;\n\n\"Well... come on.\" Jeff motioned, heading behind the counter after Rosie \"If this place does\n\n'ave one of those speakers we'd better find it 'fore those things find us 'idin' 'ere.\" Sam,\n\nSteve, and Becca moved to join Jeff behind the counter.\n\n\u0026nbsp;\n\nThe four of them searched around the work space that, despite being relatively simple, was very\n\ncluttered. Everyone else kept watch, gazing down the four hallways that intersected at the\n\ncentral office. Everyone jumped in surprise when Steve spoke up, \"Got it.\" and he dragged a\n\nmassive tangle of wires and electronics out from inside an open shelf.\n\n\u0026nbsp;\n\n\"Alright... now what?\" Tommy asked, moving to the side of the counter opposite from Steve.\n\n\u0026nbsp;\n\n\"Now, we get it working.\" Sam spoke up, untangling the mass of wires, \"I used to mess with\n\nbroadcast equipment back when I was a kit.\"\n\n\u0026nbsp;\n\n\"Heh... think it'll make that much of a difference, Sam?\" Andy asked, \"That thing looks like\n\nit's from the 40s.\"\n\n\u0026nbsp;\n\n\"Actually, yes.\" the raccoon acknowledged, deftly reorganizing the wires and unplugging several\n\ncords, \"My dad was in the army during World War II... he was really interested in communication\n\nequipment...\" as Sam spoke, he continued rearranging the wires, cords, and plugs, \"...just so\n\nhappens, he brought an old PA system home once... got it working, and I watched everything he--\"\n\nthe raccoon flipped a switch and a loud, clear screech echoed across the PA system throughout\n\nthe halls for a split second, \"--did.\"\n\n\u0026nbsp;\n\n\"Brilliant!\" Steve acknowledged.\n\n\u0026nbsp;\n\n\"Awesome.\" Thomas agreed.\n\n\u0026nbsp;\n\n\"Magic.\" noted Andy.\n\n\u0026nbsp;\n\n\"That may as well have been a dinner bell.\" Rosie murmured, cowering down behind the counter.\n\n\u0026nbsp;\n\n\"Stow it.\" Andy stated, taking the offered microphone from Sam. He cleared his throat, pausing\n\nfor a moment. The wolf swallowed, letting out a breath... and nodded. Sam flipped the switch\n\nagain, and the paramedic started talking into the mic.\n\n\u0026nbsp;\n\n\"Anyone still alive... my name is Andy Silverhair, and I'm here in the building... with others.\n\nRight now we're at the central office and we're trying to find any other survivors... and I'm\n\nlooking for my girlfriend, Mandy O'Conner... Mandy... if you're here, please find a way to get\n\nto us... I love you... and... and... well...\" the wolf paused, choking up slightly as he wiped\n\ntears away from his eyes, \"I was really hoping for a better time to say this but... I got a ring\n\nearlier this week... and I want you to--\"\n\n\u0026nbsp;\n\n\"GET DOWN!\" screamed Jeff, leaping to the ground. As one, the group looked up, gazing to a huge\n\nline of overhead lights falling toward them.\n\n\u0026nbsp;\n\n\"TOMMY!\" Steve shouted, grabbing hold of the fox and hauling him across the desk. Andy dived\n\nfor cover, the PA system echoing its screeching tone up until it was smashed by the heavy\n\nlighting. The sound of electrical arcs and faint, popping and crackling of small fires were all\n\nanyone could hear for a moment. Smoke, dust, and wood powder rose up from the wreckage of the\n\ncentral office.\n\n\u0026nbsp;\n\n\"Everyone alright?\" Andy called, coughing as he rose from beneath a section of desk.\n\n\u0026nbsp;\n\n\"I'm alright.\" Jeff called.\n\n\u0026nbsp;\n\n\"Here.\" Sam spoke up.\n\n\u0026nbsp;\n\n\"The Headmaster didn't make it...\" Becca called from the side, kneeling next to the bull, who\n\nwas crumpled so completely that his pelvis was gored by one of his own horns, \"god... neither\n\ndid Ms. Lockwell.\" she gazed at the ewe, whose body was completely covered by wreckage, head a\n\nshort distance, completely separated.\n\n\u0026nbsp;\n\n\"STEVE!\" Tommy howled. The fox was standing beside a section of desk, pulling on a hunk of the\n\nlighting fixture that had fallen. The German shepherd was sprawled across the desk, literally\n\nstapled to it by a section of torn metal. \"STEVE! Oh god, STEVE!\" he cried, pulling in vain at\n\nthe metal. Sam and Andy moved quickly to help the fox free the impaled dog. They set him on\n\nthe ground and Andy quickly pulled out his medical kit.\n\n\u0026nbsp;\n\n\"Hold still, Steve... Andy's gonna help you.\" Thomas whimpered, grasping the shepherd's paw,\n\n\"he's gonna help you.\"\n\n\u0026nbsp;\n\nSteve blinked several times, looking at Thomas. His muzzle moved, but no words came out... just\n\na wet burbling, and blood. The dog's paw gave Tommy's a weak squeeze... then went slack. The\n\nburbling stopped.\n\n\u0026nbsp;\n\n\"I...\" Andy spoke quietly.\n\n\u0026nbsp;\n\n\"Guys!\" Jeff shouted, pointing. Following his finger, the group watched as a shadow detached\n\nitself from the ceiling. Hanging upside down, a rabbit slowly let its feet slip free and it\n\ndangled for a moment before falling, landing right atop the desk. The rabbit was missing half\n\nits face and one of its ears; its ribs were showing through a torn shirt and flesh on the\n\nopposite side.\n\n\u0026nbsp;\n\n\"It did this?\" Thomas asked, voice near-silent, looking from Steve to it to Steve to it.\n\nLetting out a feral roar, the fox launched himself at the zombie, snarling muzzle dripping with\n\npure rage, paws aiming for the rabbit's neck... but they didn't connect.\n\n\u0026nbsp;\n\nThe weakened desk gave way beneath the rabbit's feet and its legs fell through the wood just as\n\nThomas sailed overhead. The zombie reached up and grabbed hold of the fox's hind leg, yanking\n\nhim out of mid-air and slamming him bodily into the broken desk. Thomas screamed as a wet,\n\nfleshy snap sounded out more loudly than his impact. His scream only got louder as the rabbit\n\ndescended upon him, teeth glistening red and bloody in the dim-light.\n\n\u0026nbsp;\n\n\"Quick!\" shouted Jeff, \"Get it!\" and he rushed the rabbit, beating at it with a piece of broken\n\nwood. Sam rushed it as well, swinging his shovel, but it nimbly ducked both attacks. Andy threw\n\nthe trophy he'd picked up, and the thing hopped off of Thomas with a hiss, but made to leap at\n\nthe group-- right until Becca slammed its head with her chair leg. The club, unfortunately\n\nbroke... but the rabbit's head did not.\n\n\u0026nbsp;\n\nThe squirrel took a powerful kick to the sternum and was knocked back into the rest of the\n\nparty; they were all sent flying into the remains of the desk. It turned, and leapt upon\n\nThomas, who was trying in vain to get to his feet. The rabbit pinned him, and he had just\n\nenough time to get his arm up to block its bite, which had been aimed for his throat. Thomas\n\ncried out in pain as the zombie's sharp teeth pierced his forearm, and blood began to pour out\n\nof the wound. Still screaming, Thomas gnashed at the rabbit, apparently unwilling to give up\n\nthe thought that he could still try to hurt it, despite its jaw-lock on his bleeding arm.\n\n\u0026nbsp;\n\n\"DIE!\" Thomas roared, \"DIEDIEDIEDIEDIE!\" and he began kicking and elbowing at it with all his\n\nmight. The rabbit bit deeper, and Thomas cried out again, but it only increased his savagery in\n\ntrying to fight back. The rest of the party was just starting to untangle themselves when the\n\nfox finally pulled his arm down against his body and, howling out, forced his head up to meet\n\nits. Their two skulls collided, and the rabbit actually reeled back for a moment... and a\n\ncricket bat took its head clean off.\n\n\u0026nbsp;\n\n\"Oh my GOD... that's a LOT of blood.\" the bat-bearer announced. A pure-white fennec fox girl\n\nstood aghast, flawless fur disrupted by several large streaks of blood. Her fine clothing was\n\nripped and torn in places, and what appeared to have once been well-kept hair was loose and\n\nwild, dirty and frazzled. By then, the rest of the party had got their bearings.\n\n\u0026nbsp;\n\n\"MANDY!\" Jeff shouted.\n\n\u0026nbsp;\n\n\"Mandy?\" Andy gasped.\n\n\u0026nbsp;\n\n\"Oh god... Andy! Andy!\" the fox girl dropped the bat and ran to the waiting paramedic. She\n\nleapt into his arms, and they embraced, both crying.\n\n\u0026nbsp;\n\n\"I 'ate to break up the tender moment...\" Jeff spoke, kneeling down next to Thomas, who had a\n\nfirm hold of the rabbit's head and was repeatedly beating it into the ground, \"But... I think\n\nour fox is broken.\"\n\n\u0026nbsp;\n\n\"Woah, Tommy...\" Sam spoke, kneeling down next to the fox, \"relax... calm down... take yer foot\n\noff the gas there, mate.\" the raccoon rested a paw on Tommy's shoulder.\n\n\u0026nbsp;\n\n\"What's going on?\" Mandy asked Andy, looking at the American.\n\n\u0026nbsp;\n\n\"That... that THING just killed... well... a lot of us.\" the paramedic explained, \"including\n\nsomeone he cared about... a lot.\" the wolf paused, sniffling, \"Oh god, Mandy... I'm so happy to\n\nsee you... you're alive... thank god...\" Andy gave her another tight hug.\n\n\u0026nbsp;\n\nMandy slowly slipped his grasp, \"Me too, Andy... but we're not safe yet, and your friend\n\nhere...\" she glanced at Thomas, \"I...\" she paused, her voice stalling due to emotion, \"I thought\n\nI lost you... and I know how much THAT hurt...\" she moved quickly over to Thomas; Sam and Jeff\n\nmade room, returning to Andy.\n\n\u0026nbsp;\n\n\"We found 'er, mate.\" Jeff announced.\n\n\u0026nbsp;\n\n\"Yea... yea, we did.\" Andy's smile was bitter-sweet as he watched Mandy speak softly to Tommy,\n\n\"Damn... what he's going through...\" he said quietly.\n\n\u0026nbsp;\n\n\"We've all lost someone, Andy... shite... some of us've lost more'n one... but we 'ave ta keep\n\nmovin'...\" Jeff explained.\n\n\u0026nbsp;\n\n\"Or we could end up losing more.\" Sam nodded.\n\n\u0026nbsp;\n\n\"Alright?\" Mandy asked calmly of Tommy.\n\n\u0026nbsp;\n\n\"Yea...\" he nodded, head bowed, \"You're right.\" he nodded more, slowly moving to stand. The fox\n\nlet out a yelp as he tried to put pressure on his foot, \"Fuck... fuck-oh-fuck... not now... not\n\nnow... not this...\" he whined.\n\n\u0026nbsp;\n\n\"What?\" asked Mandy, \"What's wrong?\"\n\n\u0026nbsp;\n\n\"Tendon.\" Andy spoke up quickly, moving to their side, \"It must have snapped.\"\n\n\u0026nbsp;\n\n\"Fuck... god damn... fuck... FUCK!\" Thomas cursed, \"It's a problem I had before... god damn\n\nit... FUCK!\"\n\n\u0026nbsp;\n\n\"Language please... there's a lady present, Tommy.\" Jeff noted. The fox turned and glared at\n\nhim, and the young husky took a step back, cowed.\n\n\u0026nbsp;\n\nMandy put a paw on Thomas' shoulder, \"Relax... there's enough of us... we'll help.\"\n\n\u0026nbsp;\n\n\"We'd better move fast,\" noted Sam, \"There's no telling how long until the zombies come looking\n\nfor us again.\"\n\n\u0026nbsp;\n\n\"Yea... the lorrie's right outside... just gotta get back down the 'all.\" Jeff noted, pointing.\n\n\u0026nbsp;\n\n\"Right... except it's that one.\" Thomas pointed down a different one. The group shared a\n\nlaugh... it was forced, but decidedly needed. Still, it did little to raise the spirits. In\n\nfact, all it really accomplished was to hide the sound Steve's body made as it rose from the\n\nfloor, and mask the faint scratching grate of a horn being removed from a pelvis as the\n\nHeadmaster's corpse unfolded itself. The group moved to help Thomas stand, oblivious to the\n\nnewest zombies who were more than ready to make themselves known.\n\n\u0026nbsp;\n\n\\\u003cEND SCENE\\\u003e\n\n\u0026nbsp;\n\nIt was bound to happen.\u0026nbsp; Another member of Group 4 is out of Plot Points and it is time for the  \nsurvivors to suffer another Harrowing Event.\u0026nbsp; So Furry readers will have to take a stand; more  \nmembers of this group are at risk of dying than not.\n\n\u0026nbsp; The group is going to try and reach the central office and, with luck, they'll be able to get  \nsome of the other survivors to go with them; thankfully, two of them may yet act as shields and  \nhopefully help some of our protagonists survive.  \n  \nThe rolls are as follows, showing in exact numbers just how bad things got.\u0026nbsp; Now's your chance  \nto see just how dire the situation is-- time to help, because they need it.  \n  \nExactly how bad is the Harrowing Event this time?  \nRoll 4d10 to determine the number of zombies the group must face in the halls.  \nRoll of 2 + 6 + 1 + 2. A group of 11 zombies comes to attack the party.  \n  \nOnly 11 zombies?\u0026nbsp; Preposterous!\u0026nbsp; Face a special zombie too, Group 4!  \nA roll on the 'special' zombie encounter index is made.  \nResult of 1d10 = 7.  \nThe party encounters a LUCK zombie in addition to the mere 11 standard zombies.  \n  \nWill any of the other survivors help in combat?  \nEach secondary survivor gets a single dice to roll.\u0026nbsp; A roll of 8 or 9 results in them helping.  \nRoll of 2, 6, 8, 3, 5.  \nGerald, the Headmaster, the panda, and the sheep will do nothing.\u0026nbsp; Becca the squirrel will help.  \n  \n\n\u0026nbsp; The group has a chance to disable as many zombies as possible before they're overcome.  \nAgility (12) to hit with a melee attack, (13) to hit if unarmed. Roll must be +1 over difficulty  \nto kill. Each character may continue their attack until they fail to hit or kill a zombie.  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;8 + trait of 5 = 13 SUCCESS-KILL  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 5 = 12 SUCCESS-HIT  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;9 + trait of 5 = 14 SUCCESS-KILL  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;9 + trait of 5 = 14 SUCCESS-KILL  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;4 + trait of 5 = 13 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of 6 =\u0026nbsp; 7 FAILURE  \nSteve \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of 8 = 14 SUCCESS-KILL  \nSteve \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;8 + trait of 8 = 16 SUCCESS-KILL  \nSteve \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 8 = 15 SUCCESS-KILL  \nSteve \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;8 + trait of 8 = 16 SUCCESS-KILL  \nSteve \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of 8 =\u0026nbsp; 9 FAILURE  \nAndy \u0026nbsp;\u0026nbsp; \u0026nbsp;5 + trait of 4 =\u0026nbsp; 9 FAILURE  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;2 + trait of 8 = 10 FAILURE  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 5 = 12 SUCCESS-HIT  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 5 = 12 SUCCESS-HIT  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;8 + trait of 5 = 13 SUCCESS-KILL  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;2 + trait of 5 =\u0026nbsp; 7 FAILURE  \nThe party successfully kills 8 zombies.\u0026nbsp; 3 remain.  \n  \n\n\u0026nbsp; Can everyone manage to escape the zombies without being torn apart?  \nAgility or Awareness (10 +1 for every 2 zombies) to avoid DEATH while holding them off. Target # is 12.  \nSam \u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of 5 =\u0026nbsp; 6 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of 6 = 12 SUCCESS  \nSteve\u0026nbsp;\u0026nbsp; 9 + trait of 8 = 17 SUCCESS  \nAndy\u0026nbsp;\u0026nbsp;\u0026nbsp; 2 + trait of 4 =\u0026nbsp; 6 FAILURE  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;4 + trait of 9 = 13 SUCCESS  \nThe group breaks and runs, though everyone gets pretty split-up.\u0026nbsp; Gerald and Soo are unable to keep up.  \n  \nCan the group find the central office?  \nSurvival (11) to find the fastest/safest route.  \nSam \u0026nbsp;\u0026nbsp; \u0026nbsp;3 + trait of 6 =\u0026nbsp; 9 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;4 + trait of 6 = 10 FAILURE  \nSteve\u0026nbsp;\u0026nbsp; 2 + trait of 4 =\u0026nbsp; 6 FAILURE  \nAndy\u0026nbsp;\u0026nbsp;\u0026nbsp; 1 + trait of 7 =\u0026nbsp; 8 FAILURE  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of 8 = 14 SUCCESS  \nTommy remembers exactly where to find the central office.  \n  \nCan anyone get the PA system working?  \nIngenuity (12) to get the intercom to function.  \nSam \u0026nbsp;\u0026nbsp; \u0026nbsp;9 + trait of 6 = 15 SUCCESS  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 7 = 11 FAILURE  \nSteve\u0026nbsp;\u0026nbsp; 6 + trait of 6 = 12 SUCCESS  \nAndy\u0026nbsp;\u0026nbsp;\u0026nbsp; 3 + trait of 8 = 11 FAILURE  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of 4 =\u0026nbsp; 5 FAILURE  \nSteve connects the system and Sam gets it working.  \n  \n\n\u0026nbsp; Remember that darn LUCK Zombie running around?\u0026nbsp; Time to deal with it.  \nLuck (12) to avoid being harmed by the LUCK Zombie.\u0026nbsp; Remaining university survivors must roll a 9.  \nSam \u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of 6 = 12 SUCCESS  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;9 + trait of 4 = 13 SUCCESS  \nSteve\u0026nbsp;\u0026nbsp; 7 + trait of 6 = 13 SUCCESS  \nAndy\u0026nbsp;\u0026nbsp;\u0026nbsp; 5 + trait of 6 = 11 FAILURE  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;4 + trait of 0 =\u0026nbsp; 4 FAILURE  \nBull\u0026nbsp;\u0026nbsp; \u0026nbsp;6 FAILURE  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;9 SUCCESS  \nRosie\u0026nbsp;\u0026nbsp; \u0026nbsp;1 FAILURE  \nSam, Steve, and Becca manage to avoid being hurt.\u0026nbsp; The Headmaster and the Composition teacher  \ndie.\u0026nbsp; Andy and Thomas may be seriously harmed.  \n  \nHow hurt are they?  \nVitality (10 + amount the prior roll missed the target #) to to avoid taking a serious wound.  \nAndy\u0026nbsp;\u0026nbsp; 8 + trait of 4 = 12 SUCCESS  \nThomas 1 + trait of 8 =\u0026nbsp; 9 FAILURE  \nAndy manages to get cover but Thomas is hit for 9 points of Vitality damage.  \n  \nSteve will try to save Thomas by taking the hit instead.  \nAgility (12) to take the killing blow.  \nSteve\u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 8 = 15 SUCCESS  \nSteve pushes Thomas to safety and sacrifices himself instead.  \n  \n\n\u0026nbsp; How does everyone respond to Steve dying?  \nEndurance (13) to keep a level head.\u0026nbsp; Thomas is at -3 on the roll due to the emotional connection.  \nSam \u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of 7 = 13 SUCCESS  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;3 + trait of 5 =\u0026nbsp; 8 FAILURE\u0026nbsp;\u0026nbsp; \u0026nbsp;  \nAndy\u0026nbsp;\u0026nbsp;\u0026nbsp; 4 + trait of 9 = 13 SUCCESS  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of 2 =\u0026nbsp; 3-3 FAILURE  \nSam and Andy keep their heads but Jeff starts to break down-- Thomas completely loses it.  \n  \nCan Thomas kill the LUCK Zombie?  \nThomas must make a successfully contested roll of his Luck Vs the Zombie's roll +10.  \nZombie\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + 10 = 11  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;5 + trait of 0 =\u0026nbsp; 5  \nThomas loses 6 Vitality.  \n  \nHow is Thomas' heel?  \nVitality (16) to avoid having his tendon snap.  \nThomas cannot roll a 16.  \nThomas is lamed.  \n  \nWill everyone else help save Thomas?  \nTenacity (8) to bugger out while the time is right.  \nSam \u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of 3 = 4 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;0 + trait of 4 = 4 FAILURE\u0026nbsp;\u0026nbsp; \u0026nbsp;  \nAndy\u0026nbsp;\u0026nbsp;\u0026nbsp; 3 + trait of 0 = 3 FAILURE  \nNobody is leaving Thomas.  \n  \nThe group will have to kill the LUCK zombie.  \nAgility (14) to kill it with a melee attack, (15) to kill it if unarmed.\u0026nbsp; Each character only  \ngets one chance, and the first successful roll of the party is automatically negated.  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 5 = 12 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of 6 = 12 FAILURE  \nAndy \u0026nbsp;\u0026nbsp; \u0026nbsp;5 + trait of 4 =\u0026nbsp; 9 FAILURE  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;8 + trait of 5 = 13 FAILURE  \nMandy\u0026nbsp;\u0026nbsp; \u0026nbsp;3 + trait of 5 =\u0026nbsp; 8 FAILURE  \nNobody manages to kill the zombie.  \n  \n\n\u0026nbsp; The LUCK Zombie will take the opportunity to try and finish off Thomas.  \nContested roll of Thomas' Vitality VS the Zombie's roll +10  \nZombie\u0026nbsp;\u0026nbsp; \u0026nbsp;3 + 10 = 13  \nThomas\u0026nbsp; 8 + trait of 2 = 10  \nThomas takes 3 points of Vitality Damage.\u0026nbsp; He must spend a plot point to avoid dying.\u0026nbsp; Damage is reduced to 0.  \n  \nThe group will have to kill the LUCK zombie.  \nAgility (14) to kill it with a melee attack, (15) to kill it if unarmed.\u0026nbsp; Each character only  \ngets one chance, and the first successful roll of the party is automatically negated.  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;5 + trait of 5 = 10 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;2 + trait of 6 =\u0026nbsp; 8 FAILURE  \nAndy \u0026nbsp;\u0026nbsp; \u0026nbsp;7 + trait of 4 = 13 FAILURE  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of 5 = 11 FAILURE  \nMandy\u0026nbsp;\u0026nbsp; \u0026nbsp;9 + trait of 5 = 14 SUCCESS  \nMandy kills the Luck zombie.  \n  \nCan anyone console Thomas?  \nInfluence (23) to calm the fox down.\u0026nbsp; Thomas must spend 2 Plot Points to reduce the difficulty to 17.  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;6 + trait of\u0026nbsp; 8 = 14 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of\u0026nbsp; 4 =\u0026nbsp; 5 FAILURE  \nAndy \u0026nbsp;\u0026nbsp; \u0026nbsp;2 + trait of\u0026nbsp; 6 =\u0026nbsp; 8 FAILURE  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;9 + trait of 5\u0026nbsp; = 14 FAILURE  \nMandy\u0026nbsp;\u0026nbsp; \u0026nbsp;8 + trait of\u0026nbsp; 9 = 17 SUCCESS  \nMandy manages to talk Thomas down.  \n  \n\n\u0026nbsp; Does anyone hear Steve and the Headmaster rise again?  \nAwareness (13) to notice Steve.  \nSam \u0026nbsp;\u0026nbsp;\u0026nbsp; \u0026nbsp;3 + trait of\u0026nbsp; 5 =\u0026nbsp; 8 FAILURE  \nJeff\u0026nbsp;\u0026nbsp; \u0026nbsp;4 + trait of\u0026nbsp; 5 =\u0026nbsp; 9 FAILURE  \nAndy \u0026nbsp;\u0026nbsp; \u0026nbsp;9 + trait of\u0026nbsp; 3 = 12 FAILURE  \nThomas\u0026nbsp;\u0026nbsp; \u0026nbsp;0 + trait of\u0026nbsp; 9 =\u0026nbsp; 9 FAILURE  \nBecca\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of\u0026nbsp; 5 =\u0026nbsp; 6 FAILURE  \nMandy\u0026nbsp;\u0026nbsp; \u0026nbsp;1 + trait of\u0026nbsp; 3 =\u0026nbsp; 4 FAILURE  \nNo... no they don't.  \n  \nNo one in this chapter loses a Plot Point because there is a Harrowing Event taking place. \u0026nbsp;  \nSadly, that does nothing to save Steve, who gave his life to save Thomas (nice coincidence that  \nhe was out of Plot Points, of course).\u0026nbsp; on the other hand, Thomas is not really in that much  \nbetter a condition.\u0026nbsp; The party still consists of 3 survivors and two guest characters.  \n  \nDuring this Harrowing Event, rolls will help a character survive but what it really comes down  \nto are Plot Points.\u0026nbsp; The more Plot Points a character has the better chance they will have to  \nsurvive.\u0026nbsp; Since no plot points are lost this story, everyone has at least 0... but they will  \nprobably want more than that.\u0026nbsp; This is where readers come in.\n\nNon-contributing readers may still provide a single vote for the character of their choice they  \nwould like to survive; the character with the most votes will automatically gain 1 plot point. \u0026nbsp;  \nBut wait-- there's more!\u0026nbsp; Characters now have the capacity to recharge Plot Points.\u0026nbsp; Contributing and Non-contributing readers may provide bonus plot points for any character by providing fan art (with a cap of up to 5 bonus Plot Points per contributor).\n\nYou heard me: FAN ART!\u0026nbsp; Post a link to your fan art on this story page.\u0026nbsp; You could have done it  \nyourself or it could be commissioned.\u0026nbsp; Fan art may be of any character or might be a snapshot  \nfrom one of the scenes thus far... it maybe it could be a fake movie poster for the  \nApoc-Fur-Lypse, a la something from Left 4 Dead.\u0026nbsp; Make it creative, make it fun, make it  \nmeaningful-- just make it!\u0026nbsp; And you may want to make it quickly because the results of the  \nHarrowing Event will be up next week!\u0026nbsp; You have one week from the date this story posts.\n\n\u0026nbsp; Contributing readers also have an opportunity to earn 1 bonus Plot Point for their character  \neither by submitting their own art, or do a write-up of events from the character's point of  \nview (2-5 pages), either in the form of a journal entry, train-of-thought, or personal  \nnarrative.\u0026nbsp; Providing a link in a comment to this post is the way to go!\u0026nbsp; Heck... you may want  \nto advertise it on your page to encourage others to come vote for you too!\u0026nbsp; Once all Plot Points are tabulated we'll be able to see if anyone is left standing.\u0026nbsp; Among the remaining characters, bad rolls and low Plot Point scores may result in even more deaths so snap to it folks... you don't have much time!  \n  \nWith any luck, as many characters as possible will survive part B-- there may yet be a chance  \nfor one or more of them to join the party.\u0026nbsp; We'll have to see how that goes, but first: survival.  \n  \n\n","next":"https://fse.anthro.fr/stories/192087-the-zombie-apoc-fur-lypse-group-5-concludes.json"}