{"sf1_id":1940083,"sf2_id":"V1Yy6Yv1","title":"The End and The Beginning - Character Sheet - Rumar Black-Iron","author":"snowie111","words":1798,"posted_at":"2023-01-02T16:18:00.000Z","tags":["Dwarf","Fantasy","Magic","Male"],"url":"https://fse.anthro.fr/stories/1940083-the-end-and-the-beginning-character-sheet-rumar-black-iron","original_url":"https://sofurry.com/s/V1Yy6Yv1","image_url":"https://cdn.sofurryfiles.com/submissions/thumbnails/21/66/21662367-bec7-4046-82d2-a68282004f0f","description":"#8 of The End and The Beginning\n\nbase used dnd 5e sheet then changed a few things these sheets will come out every so often as the characters evolve.","content":"The End \u0026 Beginning\u0026nbsp;\n\nCharacter Sheet\n\nName: Rumar Black-Iron\n\nHouse Crest: Iron Avil\n\nLevel: 8 - locked\n\nHealth : 51\n\nAge: 20\u0026nbsp;\n\nLifespan: Locked\n\nSex: Male\n\nRace: Mountain Dwarf\u0026nbsp;\n\nHeight Meduim/4ft5/Locked\n\nAppearance Eyes: blue and souless\u0026nbsp;\n\nSkin: Dark tanned covered in black coal dust\n\nHair Brown/Black covered in coal dust\n\nProfession: Appentice Smithy, metals and runic enchanting\n\nLanguages: Common, Dwarvish, Halfling, Gnomish, Undercommon and Primordial\n\nClass: Artificer, (Locked)\n\nPersonality Trait: I see omens in every event and action. The gods try to speak to us, we just need to listen\n\nIdeals : Charity. I always try to help those in need, no matter what the personal cost.\n\nBond: Locked\n\nFlaw : I judge others harshly, and myself even more severely.\n\nAbility Scores Menu\n\nScore Racial\n\nBonus /Final\n\nScore\n\nStrength 12 +2 14 (+2)\n\nDexterity 13 13 (+1)\n\nConstitution 11 +2 13 (+1)\n\nIntelligence 14 14 (+2)\n\nWisdom 12 12 (+1)\n\nCharisma 12 12 (+1)\n\n[FEATURES \u0026 TRAITS]\n\nMagical Tinkering\n\nInfuse Item (6 infusions known, 3 infused items)\n\nTools of the Trade \\*\n\nArmorer Spells (magic missile, thunderwave, mirror image, shatter)\n\nArcane Armor\n\nArmor Model\n\nThe Right Tool for the job\n\nExtra Attack\n\nTool Expertise\n\nFlash of Genius\n\nShadow Touched (disguise self 1/long rest, invisibility 1/long rest)\n\nKeen Mind\n\nDarkvision (60 ft.)\n\nDwarven Resilience\n\nDwarven Combat Training \\*\n\nTool Proficiency \\*\n\nStonecunning\n\nDwarven Armor Training \\*\n\nHeart of Darkness\n\nSpellbook\n\nCANTRIPS\n\nLight\n\nlevel 0 - evocation\n\nCasting Time: 1 action\n\nRange: Touch\n\nComponents: V, M (a firefly or phosphorescent moss)\n\nDuration: 1 hour\n\nYou touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.\n\nIf you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.\n\nMage Hand\n\nlevel 0 - conjuration\n\nCasting Time: 1 action\n\nRange: 30 feet\n\nComponents: V, S\n\nDuration: 1 minute\n\nA spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.\n\nYou can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.\n\nThe hand can't attack, activate magic items, or carry more than 10 pounds.\n\nLEVEL 1\n\nDisguise Self\n\nlevel 1 - illusion\n\nCasting Time: 1 action\n\nRange: Self\n\nComponents: V, S\n\nDuration: 1 hour\n\nYou make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.\n\nThe changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.\n\nTo discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.\n\nGrease\n\nlevel 1 - conjuration\n\nCasting Time: 1 action\n\nRange: 60 feet\n\nComponents: V, S, M (a bit of pork rind or butter)\n\nDuration: 1 minute\n\nSlick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.\n\nWhen the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.\n\nIdentify\n\nlevel 1 - divination (ritual)\n\nCasting Time: 1 minute\n\nRange: Touch\n\nComponents: V, S, M (a pearl worth at least 100 gp and an owl feather)\n\nDuration: Instantaneous\n\nYou choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.\n\nIf you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.\n\nMagic Missile\n\nlevel 1 - evocation\n\nCasting Time: 1 action\n\nRange: 120 feet\n\nComponents: V, S\n\nDuration: Instantaneous\n\nYou create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.\n\nAt Higher Levels. one more dart for each level above 1st.\n\nThunderwave\n\nlevel 1 - evocation\n\nCasting Time: 1 action\n\nRange: Self (15-foot cube)\n\nComponents: V, S\n\nDuration: Instantaneous\n\nA wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.\n\nIn addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.\n\nAt Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases for each slot level above 1st.\n\nLEVEL 2\n\nBlur\n\nlevel 2 - illusion\n\nCasting Time: 1 action\n\nRange: Self\n\nComponents: V\n\nDuration: Concentration, up to 1 minute\n\nYour body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.\n\nInvisibility\n\nlevel 2 - illusion\n\nCasting Time: 1 action\n\nRange: Touch\n\nComponents: V, S, M (an eyelash encased in gum arabic)\n\nDuration: Concentration, up to 1 hour\n\nA creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.\n\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.\n\nMagic Weapon\n\nlevel 2 - transmutation\n\nCasting Time: 1 bonus action\n\nRange: Touch\n\nComponents: V, S\n\nDuration: Concentration, up to 1 hour\n\nYou touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.\n\nAt Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.\n\nMirror Image\n\nlevel 2 - illusion\n\nCasting Time: 1 action\n\nRange: Self\n\nComponents: V, S\n\nDuration: 1 minute\n\nThree illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.\n\nEach time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.\n\nIf you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.\n\nA duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.\n\nA creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.\n\nShatter\n\nlevel 2 - evocation\n\nCasting Time: 1 action\n\nRange: 60 feet\n\nComponents: V, S, M (a chip of mica)\n\nDuration: Instantaneous\n\nA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.\n\nA nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.\n\nAt Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases for each slot level above 2nd.\n\nCombo Breaker\n\nLevel Unknown Special Skill\n\nCast Time: 1 Action\n\nRange: 60 feet\n\nComponents: V, S, M (a chip of mica)\n\nDuration: Instantaneous\n\nHe shouts out a command and can force combo 2 skills be destoryed to create 1 unique skill only for that party member in question can only use.\n\n-------------------------------------------------------------------------------------------\n\nAll images were found using Google, if anyone knows original source, I'd like to know as I have been unable to find it, so I can properly credit the owner also tried contracted the owners of original artworks where i could for use.\n\n  \n  \n\n","series":{"name":"The End and The Beginning","previous":"https://sofurry.com/s/dePx5J0e","next":"https://fse.anthro.fr/stories/1940085-the-end-and-the-beginning-character-sheet-aran-winwood.json"}}