{"sf1_id":413501,"sf2_id":"Oe5bqLMm","title":"Seppia: Game Mechs and Out of Character Items","author":"TessyFloof","words":534,"posted_at":"2012-08-06T05:58:00.000Z","tags":["Battle","Game","Mechanics","Out of Character","Roleplaying","Seppia","TRPG","Table-top","dice","items","paper"],"url":"https://fse.anthro.fr/stories/413501-seppia-game-mechs-and-out-of-character-items","original_url":"https://sofurry.com/s/Oe5bqLMm","image_url":"https://cdn.sofurryfiles.com/submissions/thumbnails/6c/df/6cdfaa0f-3933-4a9f-ad0c-0f74b0a3a127","description":"#1 of Seppia: Furry TRPG\n\nOk, This is the other Mechs that Will be used in Seppia. (OOC Items are the dice and paper, Needless to say, I was just making sure i had everything)\nPlease, If you find anything that could use recorrections, along with Clarifications, Please inform me and I will get to it ASAP","content":"Items For Gameplay\n\n--D-10 (Two per player)\n\n--D-6 (Three DM Only)\n\n--Paper \u0026 Pencil (Keep track of game/story)\n\n\u0026nbsp;\n\nRandom Encounters\n\n**Encountering Enemies are based on the DM's decision. EX; \"You walk into the room, when you notice a group\u0026nbsp;of three standing in the middleof the room. One barks a command, ordering the other two to attack.\"**\n\nBattle\n\n\u0026nbsp;\n\nEach Player gets 2 D-10 die, one red and one white. The red dice reads as the tens digit while the white dice reads as ones digit.\n\nAttacks\n\n-Dungeon Master (DM) and Player(s) Roll. Attacker's roll is taken into account first, Then defenders.\n\n\u0026nbsp;\n\nAttaker's Roll\n\n00: Critical (3xDamage)\n\n01-30: Full Damage\n\n31-60: 50% Damage\n\n61-98: Miss\n\n99: Fumble (Self Damage)\n\n\u0026nbsp;\n\nIf the Attacker rolls Double Zero (00) The Defender recieves three times the damage they normaly would.\n\nIf the Attacker Rolls between 01-30 The Defender will recieve full damage, based on the Defender's Roll.\n\nIf the Attacker rolls between 30-60 The Defender will recive 50% damage based on The Defenders Roll (Minimum Damage is 1).\n\nIf the Attacker rolls between 61-98 The Attacker will miss the Defender.\n\nIf the Attacker rolls 99 They will fumble and damage themselves for 15 HP\n\nDefender's Roll\n\n00: Counter\n\n01-30: Dodge\n\n31-60: Half Damage\n\n61-98: Full Damage\n\n99: 2x Damage\n\n\u0026nbsp;\n\nIf the Attacker Rolls Between 01-60 While the Defender Rolls a Double Zero (00) The Defender will Counter the attack, Dealing the damage they would have recived from the Attacker\n\nIf the Attacker Rolls Between 01-60 While The Defender Rolls between 01-30 They Dodge the attack.\n\nIf the Attacker Rolls Between 01-60 While the Defender Rolls between 31-60 They Recive Half of the damage they would normally (Minimum Damage is 1).\n\nIf the Attacker Rolls Between 01-60 While the Defender Rolls Between 61-98 They Recive Full damage from the Attacker\n\nIf the Attacker Rolls Between 01-60 While the Defender Rolls 99 They will recive twice the damage from the Attacker.\n\n**_Damage Calculation_**\n\n\u0026nbsp;\n\nDealing Damage to an Opponent.\n\n\u0026nbsp;\n\nDamage a player deals = (Player's Attack + Weapon strength) - Enemy Defence.\n\nRecieving damage from an Opponent\n\n\u0026nbsp;\n\nDamage a player recives = Enemy's Attack - (Player's Defence + Player's Armor)\n\n**_Experiance (EXP) Gain_**\n\nGaining experiance is something that becomes harder over Time. As you level up, you will find yourself gaining less and less experiance.\n\nExperiance gained (When lower level than Opponent) = 10 + Differance in level\n\nExperiance gained (When higher Level than Opponent) = 10 - Differance in level. (Lowest amount of experiance a player can gain is 1 point of EXP)\n\n**_Attack Per Turn_**\n\nIf: Player's Speed is +/- 5 Of the Enemy's Speed; Each unit gets 1 attack\n\nIf Player's Speed is 6 more than the Enemy's Speed; Player Gets 2 Attacks; Enemy Gets 1 Attack.\n\nIf Player's Speed is 6 less than the Enemy's Speed; Player gets 1 Attack; Enemy Gets 2 Attacks.\n\n**Gold Earnings**\n\n-DM Rolls 2 D-10 Dice and the result, multiplied by 10 is the total gold earned from battle.\n\n\u0026nbsp;\n\nFleeing\n\n-Fleeing from battle. You do not gain experience or gold. Using 2 D-10 Die, the Chances of Fleeing are:\n\n00-40: Flee\n\n41-99: Fail to Flee.\n\n  \n  \n\n","series":{"name":"Seppia: Furry TRPG","previous":"https://fse.anthro.fr/stories/413500-seppia-leveling-system.json"}}