# The Races of Grimmwood

Author: Lokor and Kire Kitsune
Tags: Epic, Fantasy, Primer, Races

The following document is essentially a primer for my stories in Grimmwood. Please refer to the "The Known Lands of EdgeSea" folder in our profile. I hope you enjoy this wonderful little world I've made and the stories that take place in it!
-Kire-Kitsune

_ **RACES OF GRIMMWOOD** _  
  
**HUMAN RACES**  
  
**Sapien:** Principle race of Grimmwood.

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**Mortal Anima:** Sapiens capable of shapeshifting into Wild Gods.

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**Lychanthrope:** Sapiens afflicted with Lychanthropy; become varying forms of anthropomorphic wolves by phases of the moon.

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**Verezial:** Sapiens afflicted by the "Crimson Heart" disease. They become Verezial, or in slang, Vampiric.

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**Black Ones:** Sapiens touched by the Black Hand, gifted with innate dark magics.

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**Deep:** The resident Sapienes of Drowner's Deep, they live beneath the lake.

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**Spire Dwellers:** The mountain-dwelling Sapiens living in the Spire Range.

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**Beo:** The native race of Sapiens from Grimmwood, They live primarily within the Beo Woods.

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**Shade:** A nomadic tribe of assassins that hail from the southern country of Fallshade.

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**FAE RACES**

**Faerie:** The progenitor race of Fae, or Magic Folk. It is said that they are born of trees and possess magics unknown to even God Races.

**Pixie:** A small and tricky race, pixies provide misdirection to the unworthy and aid to the worthy.

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**Gnome:** A race of two sides; one that protects farmer's crops, and another that ruins them.

**Troll:** Large tusked fae that live under bridges and beside rivers.

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**Goblin:** Slender lizard-esque race. Usually bandits and mercenaries.

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**Dwarf:** A mountain dwelling race known for their smithing and craftsmanship.

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**Elf:** A noble race that travels from place to place.  
  

&nbsp; **Nymph:** Nature spirits known for their seduction.

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**Muse:** Spirits of great inspiration.

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**Spirit Anima:** Fae that can shapeshift into Wild Gods.

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**Giant:** Incredibly large race closely related to Sapiens.

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**Faun:** A race of nature protectors and Nymph-enthusiasts.

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**WILD GOD RACES**

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**Wolf:** Defend the boundaries of the Beo Woods, also the peace keepers.

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**Fox:** Mislead travelers of the Beo Woods in hopes of either proving or disproving their worthiness to travel their hallowed wood.

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**Deer:** The rulers and keepers of the Beo Woods.

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**Boar:** The protectorate of the rulers of the Beo Woods, the Deer.

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**Raven:** The scouts and messengers for the Deer.

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**Mouse:** The spies of the Beo Woods.

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**Rabbit:** The inter-woods messengers.

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**Dog:** Keepers of the Sapiens.

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**Cat:** Advisers to the Deer.

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**True Anima:** Wild Gods capable of shapeshifting into Sapien form.

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**GREATER GOD RACES**

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**Dragon:** Lords of the sky and patrons to Grimmwood.

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**Wyrm:** Lords of the land and patrons to Fallshade and Risedeep.

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**Serpentine:** Lords of the sea and patrons to Riverflow.

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**Ascended Anima:** The Anima that have risen to Full Godhood, Lords and patrons to whatever theysee fit.

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**DARKENING RACES**

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**Empty Ones:** The dead roused from their slumber by dark magics.

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**Wraith:** The shadows of lost souls.

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**Gorgon:** The souls of scorned women turned physical.

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**Thorned Hallow:** The undead followers of the Thorned Crown..

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**Faded Ones:** Souls that have refused death.

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**Lessened Fate Anima:** Anima that have been punished to eternal servitude of the Thorned Crown.

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**Draugr:** Spirits of war and death; hatred turned physical.

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**Drowned:** Vengeful souls of the Deep that were slaughtered by the Thorned Crown in the Crossed Wars.

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**Kraken:** One of three ancient beasts, the Kraken has lain dormant in the Crescent bay.

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**Hydra:** One of three ancient beasts, the Hydra now circles the Crescent Bay in protection of the Thorned Crown's fortress and tomb.

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**Sirens:** One of three ancient beasts, the Sirens sing sailors into the rocks of the Crescent Bay.

Source: https://sofurry.com/s/B1Qjgboe


