{"sf1_id":706598,"sf2_id":"keN6v04e","title":"EDGES","author":"Admiral Akio","words":577,"posted_at":"2014-05-18T18:57:00.000Z","tags":["Roleplay","Roleplaying"],"url":"https://fse.anthro.fr/stories/706598-edges","original_url":"https://sofurry.com/s/keN6v04e","image_url":"https://cdn.sofurryfiles.com/submissions/thumbnails/33/5d/335d7b4b-ed5b-4424-a5ed-f8c8e0bc2fd5","description":"#4 of SAVAGE WORLDS: Ia'Swaa\n\nEdges are a bit like feats in d20. You begin with one edge, and can buy an edge for two freebie points.\nI went ahead and threw in all 35 of the relevant edges here. Hindrances are typically put in he same section as edges, but I really like the hindrances in the core SAVAGE WORLDS rules, so I just stick to those.","content":" **Edge Name** _[requirement]_ (description)\n\n**Animal** _[racial background]_ (+2 to notice when using scent, as well as burrowing, wall walker, or similar)\n\n**Aquatic** [racial background] (cannot drown in water, moves at full swimming skill, free d6 swimming)\n\n**Armor** (+2 on agility rolls to dodge attacks)\n\n- **Armor Master** (+1 additional bonus on agility rolls to dodge attacks)\n\n**Flight** [racial background] (as the monster ability)\n\n**Homunculous** [racial background] (Construct traits, +1 on agility rolls to dodge attacks from armor, spirit may never be advanced beyond d6, +2 bonus to resist all negative environmental effects [heat, cold, pressure, etc.])\n\n**Lifeseed Addict** (+2 to Spirit roll when recovering from shaken, but character can't stop spending money on them; 1/2 of their total funds are eaten up by their addiction every week.)\n\n**Poison** [racial background] (victims that suffer a Shaken result from your\u0026nbsp;natural weapons must make a Vigor roll or be paralyzed\u0026nbsp;for 2d6 rounds)\n\n**Quick** [racial background] (Base pace 10 instead of 6)\n\n**Sharp Eyes** [racial background] (+2 to notice when using eyesight; gain low-light vision or infravision)\n\n**Acrobatic** (+1 to agility rolls to dodge when unencumbered)\n\n**Alertness** (+2 notice)\n\n**Ambidextrous** (Ignore -2 for off-hand)\n\n**Arcane Resistance** [Sp d8] (+2 to resist magic)\n\n- **Improved Arcane Resistance** (Additional +2 resistance)\n\n**Assassin** [Ag d8, Fighting d6, Stealth d8] (+2 damage when foe is unaware)\n\n**Berserk** (When taunted or suffering from a wound, your penalty to agility rolls to dodge become moot and you gain a +2 on fighting rolls.)\n\n**Brave** [Sp d6] (+2 to spirit rolls opposing fear)\n\n**Brawler** [Fighting d8] (+2 to fighting rolls bare-fisted)\n\n**Danger Sense** (notice at -2 to detect suprise attack or unexpected danger)\n\n**Extraction** (ignore one foe's attack with successful agility roll; all foes on a raise)\n\n**Fast Healer** (+2 on natural healing rolls)\n\n**First Strike** [Ag d8] (Attack foes who moves to become adjacent)\n\n**Gadgeteer** [tinkering d8] (Jury-rig one device per game session)\n\n**Hard to Kill** (50% chance of surviving death)\n\n**Jack-of-all-Trades** [Sm d10] (no -2 penalty for unskilled Smarts-based tests)\n\n**Linguist** [Sm d6] (Begin play with a number of languages equal to Smarts; Smarts -2 to be understood in a language\u0026nbsp;you have passing knowledge of [about one week constant exposure])\n\n**Lucky** (+1 benny per session)\n\n- **Great Luck** (+1 additional benny per session)\n\n- **Scavenger** (Find an essential piece of equipment once per session)\n\n**McGyver** [Sm d6, Tinkering d6, notice d8] (Improvise temporary gadgets)\n\n**Narrow Profile** [Ag d8, Fighting d8] (+1 to agility rolls to dodge and ignore 1 point of gang up bonus when fighting with single weapon and no shield)\n\n**Nerves of Steel** (Ignore 1 \u0026nbsp;wound)\n\n- **Improved Nerves of Steel** (Ignore 2 wounds)\n\n**Noble** (Rich, improved status)\n\n- **Filthy Rich** (5x starting funds, 10x annual salary)\n\n**Quick-witted** (discard draw of 5 or less for new card)\n\n**Ranger** [Sp d6, Survival d8, Tracking d8] (+2 tracking, survival, stealth, healing, and +1 to opposed rolls with one race, but -4 to persuasion and -4 to resist taunts from racial enemy)\n\n**Scholar** [d8 in affected skills] (+2 to two different Smarts-based skills)\n\n**Steady Hands** [Ag d8] (Ignore unstable platform penalty; speed only reduced by 1)\n\n**Sweep** [fighting d8] (Attack all adjacent foes at -2 penalty)\n\n**Strong Willed** [intimidation d6, taunt d6] (+2 on intimidation and taunt rolls, +2 on rolls to resist intimidate and taunt)\n\n**Trademark Weapon** [Fighting or Ranged Fighting d10] (Bond with a weapon to gain +1 bonus on fighting or ranged fighting)\n\n**Two-Fisted** [Ag d8] (Attack twice in one turn without multiattack penalties)\n\n  \n  \n\n","series":{"name":"SAVAGE WORLDS: Ia'Swaa","previous":"https://fse.anthro.fr/stories/706594-ia-swaa-the-elevator-pitch.json","next":"https://fse.anthro.fr/stories/706601-attributes-and-skills.json"}}