# EDGES

Author: Admiral Akio
Tags: Roleplay, Roleplaying

#4 of SAVAGE WORLDS: Ia'Swaa

Edges are a bit like feats in d20. You begin with one edge, and can buy an edge for two freebie points.
I went ahead and threw in all 35 of the relevant edges here. Hindrances are typically put in he same section as edges, but I really like the hindrances in the core SAVAGE WORLDS rules, so I just stick to those.

 **Edge Name** _[requirement]_ (description)

**Animal** _[racial background]_ (+2 to notice when using scent, as well as burrowing, wall walker, or similar)

**Aquatic** [racial background] (cannot drown in water, moves at full swimming skill, free d6 swimming)

**Armor** (+2 on agility rolls to dodge attacks)

- **Armor Master** (+1 additional bonus on agility rolls to dodge attacks)

**Flight** [racial background] (as the monster ability)

**Homunculous** [racial background] (Construct traits, +1 on agility rolls to dodge attacks from armor, spirit may never be advanced beyond d6, +2 bonus to resist all negative environmental effects [heat, cold, pressure, etc.])

**Lifeseed Addict** (+2 to Spirit roll when recovering from shaken, but character can't stop spending money on them; 1/2 of their total funds are eaten up by their addiction every week.)

**Poison** [racial background] (victims that suffer a Shaken result from your&nbsp;natural weapons must make a Vigor roll or be paralyzed&nbsp;for 2d6 rounds)

**Quick** [racial background] (Base pace 10 instead of 6)

**Sharp Eyes** [racial background] (+2 to notice when using eyesight; gain low-light vision or infravision)

**Acrobatic** (+1 to agility rolls to dodge when unencumbered)

**Alertness** (+2 notice)

**Ambidextrous** (Ignore -2 for off-hand)

**Arcane Resistance** [Sp d8] (+2 to resist magic)

- **Improved Arcane Resistance** (Additional +2 resistance)

**Assassin** [Ag d8, Fighting d6, Stealth d8] (+2 damage when foe is unaware)

**Berserk** (When taunted or suffering from a wound, your penalty to agility rolls to dodge become moot and you gain a +2 on fighting rolls.)

**Brave** [Sp d6] (+2 to spirit rolls opposing fear)

**Brawler** [Fighting d8] (+2 to fighting rolls bare-fisted)

**Danger Sense** (notice at -2 to detect suprise attack or unexpected danger)

**Extraction** (ignore one foe's attack with successful agility roll; all foes on a raise)

**Fast Healer** (+2 on natural healing rolls)

**First Strike** [Ag d8] (Attack foes who moves to become adjacent)

**Gadgeteer** [tinkering d8] (Jury-rig one device per game session)

**Hard to Kill** (50% chance of surviving death)

**Jack-of-all-Trades** [Sm d10] (no -2 penalty for unskilled Smarts-based tests)

**Linguist** [Sm d6] (Begin play with a number of languages equal to Smarts; Smarts -2 to be understood in a language&nbsp;you have passing knowledge of [about one week constant exposure])

**Lucky** (+1 benny per session)

- **Great Luck** (+1 additional benny per session)

- **Scavenger** (Find an essential piece of equipment once per session)

**McGyver** [Sm d6, Tinkering d6, notice d8] (Improvise temporary gadgets)

**Narrow Profile** [Ag d8, Fighting d8] (+1 to agility rolls to dodge and ignore 1 point of gang up bonus when fighting with single weapon and no shield)

**Nerves of Steel** (Ignore 1 &nbsp;wound)

- **Improved Nerves of Steel** (Ignore 2 wounds)

**Noble** (Rich, improved status)

- **Filthy Rich** (5x starting funds, 10x annual salary)

**Quick-witted** (discard draw of 5 or less for new card)

**Ranger** [Sp d6, Survival d8, Tracking d8] (+2 tracking, survival, stealth, healing, and +1 to opposed rolls with one race, but -4 to persuasion and -4 to resist taunts from racial enemy)

**Scholar** [d8 in affected skills] (+2 to two different Smarts-based skills)

**Steady Hands** [Ag d8] (Ignore unstable platform penalty; speed only reduced by 1)

**Sweep** [fighting d8] (Attack all adjacent foes at -2 penalty)

**Strong Willed** [intimidation d6, taunt d6] (+2 on intimidation and taunt rolls, +2 on rolls to resist intimidate and taunt)

**Trademark Weapon** [Fighting or Ranged Fighting d10] (Bond with a weapon to gain +1 bonus on fighting or ranged fighting)

**Two-Fisted** [Ag d8] (Attack twice in one turn without multiattack penalties)

Source: https://sofurry.com/s/keN6v04e
Part of the series SAVAGE WORLDS: Ia'Swaa
Previous: https://fse.anthro.fr/stories/706594-ia-swaa-the-elevator-pitch.md
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