Parallel Identity: Manual
The World and History:-
Earth:-
The events take place in a world that looks like a futurized earth, where all the countries have come together through trade, combining all the currencies of the world into one called Creds.
However, on an eventful day, a meteor struck and landed in the African savannah. This rock from space had a peculiar, but a very beautiful shape to it, it looked like a hexagon of sorts, but it had many sides, could be counted to thousands, if not millions, when the scientists got to it, they measure all the sides and found that they're all in perfect symmetry to each other, not even a single micro-meter off.
When they started experimenting, they found out the stone is giving off some kind of energy, which seemed to resonate with a few selected humans in perfect harmony. Dubbing this phenomenon: The Parallel Synchronization.
When they convinced one of the Synchros, the title they gave those who the meteor resonate with, to work with them, they found that the stone was actually a gateway to another world, one that was somewhat similar to their own. But the only way to get into that world, is through sleeping while in direct contact with the meteor or a fragment of it. They found out that the stone's fragments when broken off, both the stone and fragment will mend themselves back to their perfect symmetry, while the fragment takes the shape of a different design than the source, or Mother Stone as it was called.
The scientists began calling that world: the Parallel Side.
However, when the scientists were doing a an experiment, the stone exploded and broke into many pieces, only for it to mend itself back, but many broken fragments flew away and to the wind, as if searching for something.
It took years to decipher the meaning behind such an event, as the scientists found out that the Mother Stone doesn't only synchronizes with specific humans, but seeks them out as well.
Those that the Stone chooses are able to freely slip between both the Normal World (Earth) and the Parallel side, changing between their bodies and those of their Other-Selves, or Extras.
The Parallel Side is still filled with mysteries still, but it's only a matter of time before everything comes to light.
Symmetris:-
The true name of the Parallel Side. A world of a collective of civilians from different worlds, neighboring Symmetris itself, where the world itself acts like an almost non-existent bridge between many other worlds.
The key to connecting the individual world is through coming in contact with a small piece of the Ruling Star, where that piece on earth is known as the Mother Stone.
Symmetirs has four stars that look over it like gods of sorts.
The Ruling Star: the mother/father of the three other stars of their system.
The Star of Balance: the start that looks after it's younger siblings.
The Star of Order: the one that governs and looks over the good in people.
And the Star of Chaos: the one that governs and looks over the evil in people
The stars of Order and Chaos have always been at conflict, where they try to prove that their world, Symmetris can live without the influence of the other, and one time this conflict almost tore the world in half, so the star of Balance interfered and gave them a solution: It would create certain individuals that can wield fragments of either star's powers, the Child Fragments, and would go into battle with the opposite side, both sides will have seven generals to either.
The seven Virtues: those that represent the good will and nature inside of a person and always do and feel for what's right, willingly serving those that are in need of guidance and healing, be it physical, mental or even spiritual.
And the seven Sins: those that represent the bad, twisted, horrid and general evil in people and only follow their basic instincts and tend to sate their carnal desires, no matter the consequences.
Both sides would go into battle and the victor would have their star rule the world for a short while without the interference from even the Ruling Star.
Either side would win or lose, and the twin stars' conflict is yet to reach its climax.
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Terminology:-
The Mother Stone:
The meteor that fell to earth, opening the way to the Parallel Side.
Child Fragments:
The small fragments from the Mother Stone, that break off and seek a Synchros. They can take the form of any shape, but the shape always seem clean cut with no chips or blemishes.
Synchros:
The humans chosen and sought out by the Mother Stone. Those that wield it's power are given supernatural abilities or enhancements to their existing natural ones.
Other-Selves (Extras):
The other bodies that the Synchros slip into when they're in the Parallel Side. Those could vary in shape and even personality to the real Synchros, since the Extras are an extent of their real selves.
Relics
Small trinkets and artifacts, that give their wielder the ability to transform into or summon their Avatars.
Avatar:
A rare ability to summon or transform into a strong spirit or guardian of sorts, that wields greater powers than a normal Synchros. Avatars take different roles and come in different elements and types.
Avatar Types:
There are a few known types of Avatars.
Scout: Small, lithe, but agile and fast, some are even too fast for the naked eye. Used mostly for recon and assassinations. Mostly uses guns, bows and other throwable weaponry like knives, axes and shuriken.
Guardian: Large and heavy, able to take some serious punishment, or returning it to the source. They also wield large weapons and equipment.
Fighter: Masters of the martial arts, can easily balance between defense and offence, also wield a large variety of weapons.
Tech-Analyst: Can analyze and decipher difficult codes and their abilities concentrate on and effect electrical machinery or A.Is, but the maximum of their ability depends on the Harmonic's own knowledge.
Bio-Analyst: has the same ability as the Tech-Analysts, but their abilities can effect living organisms instead of electronics.
Warrior(Swordsman): Offence oriented Avatars, that can dish out swift and accurate attacks, a similar trait between all is that they're Synchros tend to be calm and calculative, taking their time to memorize the enemy's moves before striking.
Warrior(Berserker): Another offence oriented Avatars, able to use heavy hitting weapons and abilities, their only problem is that they tend to forsake defense in favor of offence.
Mystics: Magic oriented Avatars, that can wield many magical spells and abilities, being somewhat weaker than the others, they tend to stay away from direct conflict and give support from a distance
Gliders: Avionic Avatars with the ability to fly, mostly bird or avionic vehicle in design to exclude themselves from the others. Some of them manifest in a Synchro who has a small fear of flying and is actually try to overcome it.
Horrors: The stuff of nightmares, their deformed figures manifest from a Synchro who didn't have a happy life or one who harbored negative or twisted thoughts in himself for a long time. But they can be wielded by others who overcome their fears and stands up to whatever scares them and keeps them up at night.
Healer: Capable of curing most illnesses, be they of the body, mind or spirit. Mainly manifests in Virtues with high synchronization levels with the Mother Stone.
Corruptors: Can reach deep into a person's very soul, to mend and twist its very nature to its own liking. Mainly manifests in Sins with high synchronization levels with the Mother Stone.
Avatar Attributes(Elements):
There are a few known elements that a few Avatars align with, which gives the aligned Avatar a few extra abilities and strengths, but that doesn't mean that they are without weaknesses.