Zion: Light of the New Moon, Ch 0.0 (aka: Prestart 3/3)

Story by comidacomida on SoFurry

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Zion - Path of the Moon Mother Chapter 0 The Introduction

Bannihar

The City of the Cloudless Day has always had a long-standing tradition of sending travelers out into the Wild Lands as the sun set. The symbolism behind it is that those taking a trip would begin theirs at the same time Tah'aveen's blessed silver disc would begin its own journey across the sky. The treacherous mountain roads were never well-suited for travel in the dark, but that encouraged the development of powerful spells and prayers of light. This quickly became a powerful boon for travelers at any hour but, unfortunately it also created a beacon that creatures from miles around could see-- not so good in the Wild Lands.

The majority of the travelers in the second envoy of the year were Bannihar-born, but that didn't stop them from rising with the sun and starting their preparations right away. As was expected, those making the journey were set to be seen off in the usual manner, but, considering all of the preparations of the morning, most of the pilgrims would be stuck with nothing else to do but twiddle their thumbs.

While all manner of caravaner, beast handler, and laborer made up the majority of the caravan there were more than a few travelers worth of note. Priestess Kayte Delier of the Temple of the Full Moon was given leave to see to the safety and spiritual well-being of the caravan and she was among the first to make her presence known carrying the silver censure to act as the Divine Shield for the journey. Traveling amidst the caravan, Priestess Delier's piety would protect the vast majority of the wagon train.

Arriving with the Priestess was Lord Raes, Knight and Champion of the Temple of the Full Moon. The foresight of the temple decreed that a second Divine Shield should be placed in caravan; the travelers would have the blessing of Tah'aveen two-fold. In the case of Lord Raes, his Divine Shield was truly just that: a finely polished silvered shield of masterwork quality. Without pause, the self-assured Dog made his way to the head of the caravan and began conversing with the wagon master.

Shortly after Priestess Delier and Lord Raes arrived several small squads of Banniharian soldiers joined ranks and began preparing alongside the pilgrims. Among the soldiers, standing out amidst the field-plate and painted helms was a lightly armored kangaroo with tattoos ringing her arms and tail-- Elesin DeQuelz, the squad's warmage. Although many warmages often took command of their squads, Elesin's "uncompromising malady" ensured that the soldiers chose a more suitable commander... nobody liked the idea of following a Moon Crazed berserker into combat.

As more and more guards were moved into position a small disturbance caught the attention of many of the laborers; Iskiy Thrush, a Wild Lander guide was being escorted through the crowd to his place at the front of the wagon train. While Iskiy resembled any other city-born wolf the stag-like antlers emerging from the top of his head pointed out quite obviously that he was different... and "different" was not widely accepted within the city. Ignoring the casual comments and not-so-casual expressions of disdain, the Captain of the guard led him to where Lord Raes was waiting. The Captain introduced Iskiy simply and Lord Raes bowed to her and held a large paw out to the antlered wolf. The two shook paws. Several quick words later and the Captain departed, exchanging a simple hug with Iskiy.

If Iskiy's appearance was distracting, Roarg Stoneclan's was a downright spectacle. Many of the laborers, familiar with the badger from their days moving to and from the quarry, were rightfully glad to have him along and he was hailed as a hero by numerous cityfolk who gathered around the caravan as it prepared. Waving politely to the well-wishers, Roarg got quickly to work with aiding the laborers as they loaded the wagons. Sebastian, Roarg's faithful gryphon companion remained perched atop the roofs, knowing better than to cause any more commotion by making an appearance, but quite able to catch up to the caravan at a moment's notice once they were ready to depart.

More travelers, pilgrims, guards, and workers later the square was filling rapidly. The majority of those not taking part in the journey were pressed back into the alleys, or else forced to watch the preparations from the balconies and roofs overlooking the gathering... more than one of them deciding better of it and going back inside once catching sight of Sebastian. Still, those who knew the gryphon were more than content to keep watch on the developments down in the street, which became that much more interesting with the arrival of "The Golem Master".

Elias Hewen, well known for his skill at Geomancy arrived by quarry cart. It wasn't exactly the most noble or dignified manner to attend the gathering, but he was always one who appreciated practicality over ceremony. The driver, an older-looking stallion exchanged a wrist-clasp with him, but it quickly turned into a short embrace. They exchanged a few friendly insults before making their final goodbyes and, once he was off of the cart, the armadillo geomancy master made his way quickly to the laborers, stepping in immediately to establish order to their otherwise chaotic activity.

While most of the laborers moved quickly to comply with the gruff armadillo's commands, one of the workers, a plain-looking cat with a carving knife in one paw and a block of wood in the other quickly slid away from the rest and hopped into the back of the provision wagon, stowing his carving as he began to check over the supplies; Alexander was more suited to finer work than manual labor, and he put those skills to use.

It was early afternoon by the time the last of the caravan arrived. Including scouts, guides, laborers, pilgrims, and clergy the wagon train numbered just shy of 200... almost 50% larger than the first band of delegates; the greater numbers were mostly due to the additional guards posted throughout the caravan. Though few people mentioned it, the fact that the first group dispatched had not returned was on almost everyone's mind. While a good number of travelers hoped there wouldn't be any trouble it was obvious that the temple wasn't about to bet on a safe trip.

With several hours left to go before departure, the caravan was fully stocked, well-prepared, and in good condition. Despite the readiness, the customs of Bannihar were to be observed and it left little for the travelers to do beside wait. Many took the opportunity to say their final goodbyes to loved ones while others simply spent their time in or near a wagon attempting to catch a few hours of shut-eye. Well-wishers were again welcomed into the square where they bestowed small gifts onto the travelers closest to them. It was an almost festival atmosphere, and might have even been pleasant if not for the ever-present concern that they would be traveling through the Wild Lands.

Despite the readiness of the caravan, a scant hour before the travelers were to leave, several members of the caravan began gathering up the commanders, overseers, and wagon masters. The standard preparations had been made and the caravan was ready, but there was still a sense that there was something missing. Numerous ideas came to mind as the group brainstormed how the last hour in Bannihar would be best put to use but a few of them specifically stood out.

Considering the rocky road ahead, the lead wagon master suggested considering extra provisions, just in case. Lord Raes advised leading a great prayer in the square. Considering the numerous dangers that the caravan might encounter, several of the guides advised locating and procuring specialized equipment. Countering that idea, Elesin DeQuelz suggested doing a basic combat drill with the workers-- after all, more men contributing to the defense of the caravan was better than a few extra toys. Taking into account the length of their journey, Priestess Delier thought it prudent to take the time inviting the travelers' loved ones to gather in the square to see them off. There were many options, but their time was short.

Doen

The morning light felt wonderful as I stepped out of the temple and into the Lunar Plaza. It was a little overwhelming at first, I have to admit, knowing that I was leaving the protection of the temple... of Doen itself, and traveling with the numerous pilgrims and delegates to Zion. Many of the travelers had been in the Wild Lands before, and it was intimidating seeing them go about their business; I had barely ever even been out of the temple, let alone the city. Unlike my last trips through Doen seated in a wagon or carried in an enclosed stretcher on the shoulders of temple servants, I was going to do it on my own two feet... and I couldn't have been more excited.

It had been a busy last two weeks gathering up the support I needed to make a second trip possible. With the help of Ulysses and other members of the city administration I sent out a call for a wide variety of travelers. A lot of them were devoted followers of the Temple of the Pregnant Moon, but some... well... not as much, came from other walks of life. Even though I didn't make any secret of it, I got a lot less objection from the temple elders than I was expecting. I suppose it was a blessing, but it ended up making me even more concerned-- did they really not care?

I followed the steps down to street level where the many jewel-inlaid stones were lit up with the fiery dawn sunlight, glowing with the magnificent red and orange that I used to see from the window of my room... but, finally, I could reach out and touch them with my sandal. Other things were more pressing though and I spent the next twenty minutes greeting and blessing various members of the traveling party. It seemed like such an enormous undertaking: two hundred and twelve travelers in all.

Several other priests and priestesses beside me talked among themselves. I could hear that they were arguing about my decision to have such a variety of travelers-- traditionally only the most devout followers of the Pregnant Moon were allowed to take part in the pilgrimage, but, unlike them, I couldn't escape the feeling that it would take a little of everything to succeed where the last delegates apparently failed. Despite my misgivings at their doubts I had to stick to my plan-- it was the only one we had.

"A far cry from the temple, isn't it, kid?" a gruff voice spoke up from a nearby wagon. The large echidna was well-known to the clergy had a face I knew.

"Brother Bronderson." I smiled; never in my wildest dreams did I think that he would actually accept the invitation... but there he was.

"Rust." he quickly corrected, and in a tone that told me that he didn't want to have to tell me twice. The power with which he slammed his metal hammer down on the wagon's loose clasp made it obvious that he was making a point. Only when he turned toward me did I realize that the rumors were true; he wasn't holding the hammer... it was his hand.

"I'm glad you decided to come." I offered. Like any other Priest of the Pregnant Moon I knew all the ways to sound genuine without really meaning it, but in that case I was honest.

"Well... that's one of you." he answered, and got back to securing the wagon; it didn't take a Diviner to see that he wasn't interested in talking to me. I hoped that his view would change; a lot of what I learned about questioning the status quo came from a copy of his manuscript I had read and I was hoping to have a chance to discuss it with him. It was going to be a long trip, so I was sure my chance would come.

"Brother Zachary?" a smooth, melodious voice called. I didn't have to turn around to know who it was.

"Miss Hearthsinger." I couldn't keep the smile off my face. She gave me a hug when I turned to meet her. Despite myself I couldn't help but blush; I'd grown up hearing her music and I felt a little intimidated standing muzzle-to-muzzle with her. The hug only made it worse, of course.

"Thank you for allowing me to come along, your eminence." she stepped back and curtsied with all the grace and poise she was rumored to have.

"Brother is fine, Miss Hearthsinger." I said, "And the pleasure is mine." I grabbed my ears and reattached the band holding them together, which had come loose after the hug, "I know you're always looking for wonderful stories and I know that some music and a known-face will be well received on the trip."

The tigress laughed, which seemed strange because I wasn't telling a joke. She explained why she was laughing a moment later, "Oh Goddess... you can't be older than, what... sixteen? You sound like an old man... you're so formal, Brother Zachary." she giggled.

I couldn't manage to hold a smile at bay, "I just want things to go smoothly." I admitted, but I still did a good job of hiding my insecurity at the statement; most of how well things went was far out of my paws. I had control of the Silver Staff, our Divine Shield... that would have to be enough.

"I've been on the road before." she winked, "Everything'll go fine." she reassured me and, with a quick yank, she freed my ears from the band, "Keep them up... it looks better." she flashed a smile that said more than it needed to, and she headed off into the caravan, taking my ear band with her. I found that I didn't really mind though-- besides, I had a lot more to do.

Aside from Narissa Hearthsinger, the caravan had several 'proper' guides, including a Wild Lander, which was a fortunate enough find for us. Jasper, the Wild Lander, along with another one of our guides, a red fox by the name of Zeke were busy discussing the best way to get to Zion. Although both agreed that the road would provide some divine protection neither seemed too reluctant for a more direct path-- I'm sure that wouldn't sit too well with most of the pilgrims who believed in the grace of Tah'aveen to protect us.

"Brother Zachary--" my attention was called away from their discussion by one of the caravan guards who needed my help; apparently Provisioner Flynn was causing a minor commotion... again. One of his recent-hires, a hunting dog named Taggart was serving ale to some of the workers who were gathered around the provisioner's wagon and the ferret was upset that coins weren't changing paws. In the end, several of the foremen gave the provisioner enough payment to quiet him and everybody settled down-- I thanked Tah'aveen that I didn't have to get involved in everything... but, unfortunately, the next big decision was already upon me.

We had a few hours left until we were supposed to leave but a number of the labor masters wanted to add some extra activities onto the preparation. We had the time for it, but not for everything they had in mind. Several travelers wanted Narissa to relate stories of the Wild Lands so they'd know what they were up against; Numerous clergy suggested that I take the time to lead the wagon train in a prayer session to the Moon Goddess; more than one wagon master suggested getting more supplies in case Dillan Flynn decided to try price gouging; the caravan guides suggested ordering some specific equipment they thought we'd need from specialized dealers; a few of the men expressed a desire to spend the last few hours with their family. All of the suggestions seemed reasonable, but I knew there just wouldn't be enough time for all of it so I gathered up the leaders of the wagon train in the hopes we could come up with a solution.

Myre

Dearest Miri,

You told me ever since I was a little girl that we come from a family of famed warriors; I used to think that it was just another one of those older-sister tricks that you used to play on me-- I didn't realize until I went into training how well acknowledged our family really was. Out of everyone that could have been chosen for this task, Lord Dalton chose me. To be honest, I'm still surprised he didn't choose you. He didn't exactly tell me why and I knew better than to ask. It still feels like it should be you here and not me, which I suppose is why I decided to dedicate this journal to you. That, and because it's nice to think of the time I spend writing to be something like the times we used to hide in our room and gossip about the events of our days. I really miss that.

I met with the priestess assigned to the caravan this morning and I'm glad it was Lady Marion. I don't know if you'd remember the name, but she's the gorgeous blond Anthony was staring at; there aren't many human priestesses in service to the Temple of Myre so I guess it's okay to feel proud that one of our own gets to help lead us to Zion. She had with her another priest who was looking after a young lion, just old enough to start sprouting his mane. Why the temple decided to send an initiate is beyond me but, then again, a faithful's purpose is not to question the way of the church, as Lord Dalton always says.

The overseer of my unit introduced me personally to Lady Marion, which was a greater honor than I was expecting. She was every bit as amazing as I could have imagined, and was even generous enough to introduce me to the young lion named Josh, a cub, I was told, with great many blessings from the Moon Mother. Just by his bearing I could tell he was raised by the church but his formal, proper greeting still couldn't hide his excitement; I think he was even happier to be assigned to the Zion journey than I was. I guess I might have been more excited if that was my main reason for being in the wagon train.

The caravan came together quickly and no one questioned my presence, which was good because Lord Dalton asked me to make sure that I wasn't being obvious. To be honest, I've never really been much for sneakiness or lies, but I understood why he's concerned. Above everything, the delegates HAD to get to Zion, and my task wasn't supposed to interfere with that.

The wagons were making their final preparations when I caught the first look at the Wild Lander guide I'd heard about, and let me tell you: the stories don't even begin to do her justice. Massive even for a minotaur, Bahrla Splithoof was every bit the warrior woman she had been painted to be. She had this walk about her that screamed no-nonsense. You know how people always tell you that you can command attention when you enter a room? Well... not to take away from you or anything, but she looked like she could have done it from outside the building.

Walking with her, looking like he was trying to keep control of a conversation that Bahrla was casually wrestling away from him was a handsome looking shepherd dog, and someone I actually knew. Keeland Reilly was one of the speakers at my squad's graduation ceremony; I remembered him so well because he was outspoken, vibrant, and interesting-- almost the complete opposite of most of the speakers. I wasn't surprised when he glanced back my way and his eyes looked right through me-- he was one of four presenters and I was one of fifty students. I suppose I shouldn't have felt bad because of it-- looking back it seems silly, but at the time I remember feeling a little down. It's embarrassing to say, but I had a little crush on him ever since his speech at commencement.

With the last pre-departure activities underway, I followed orders from the organizers to find a place in one of the carts. Unlike what I expected at first, there were enough wagons and carts that even the low ranking guards like me had a place to sit-- thank the Goddess for forethought. I was seated in one of the open-top wagons amidst a large amount of loose hay and animal supplies. Other than the wagon driver the only other individual sharing my transportation was a well-groomed mixed breed... a wolf-dog, or maybe a coy-wolf... I've never been very good at telling the difference.

He was friendly enough, introducing himself the moment our eyes met. Anor-Roc, he said his name was. We spoke casually for a good ten minutes, during which time he was polite and proper but I couldn't help but feel that he was toying with me; several times his words bordered on flirting and I could have sworn that he slid a few well-placed double-meanings into our discussion about traveling in a hay wagon. The fact that he constantly referred to his family and wife was a good sign that even if he was flirting that it was innocent... hopefully. (You remember the time that leopard from East Town tried to seduce you before his wife caught him? No thanks... I NEVER want to be in a situation like that).

Our pleasant conversation came to a close when he excused himself, mentioning something about needing some time to mediate before leaving the town. Considering the fact that he was dressed with all the trappings of a magic user I was glad to see that the usual tavern blow-off line was actually genuine coming from him. Fortunately for me, Anor-Roc's attention was diverted at just the right moment because it was during this time that I caught sight of my target: Liam Mail.

The black fox was one wagon ahead of me, seated on what a barrel of grain. Across from him was a scowling squirrel girl who, by all accounts, did not look like she belonged in the caravan. unlike everyone else, the squirrel did not look expectant, excited, or even afraid-- she looked angry. I knew that I would have to bide my time; the squirrel would only get in the way. Regardless, Lord Dalton gave me specific orders and I knew even with him less than ten yards away, it was too soon... too soon to carry them out. Liam would have to wait until the wagon train was out of town. At first I didn't think it would be a long wait, but shortly thereafter I found out that the caravan leaders had one more activity planned before we left.

The last of the city workers finished their duty of bringing supplies to the staging ground and then departed, clearly leaving the last of the laborer to the caravan. While the final supplies and armaments were being loaded the master of the caravan called together several of the guards, the priests, and teamsters. While I didn't have a very good view it looked like they were doing some final planning. Considering all of the labor sounds surrounding me I had no better luck hearing. Strangely, Anor-Roc, casually jingling a charm bracelet on his wrist, had no such difficulty.

"They're arguing over what to do with the last of our preparation time." he explained, apparently realizing that I was trying to figure it out.

"We could just leave early." I noted.

"Heh... you almost sound like you weren't born here." he countered, "Everything has a time and staying on schedule is the most important thing."

"Then what's the big deal with finding a way to pass the time?" I pressed him for information.

"Right now they all agree that there's more the caravan can be doing, but nobody can agree on what. The Wild Lander," he motioned to Baharla, "wants to map out a route while Priestess Marion says we should spend the time in prayer." he sighed, "And then some others say we should gather up extra weaponry while still others think we should focus more on extra provisions... there are a few folks in the mix who say the last hours in town should be spent with family. It's turning into a circus over there." it was obvious he didn't approve of the show, "It's lack of empathy like this that has caused so many problems for the empire."

I nodded in response; it was a common argument in Myre. All we could do otherwise was wait for the leaders to make up their mind. Fortunately it didn't take as long as I'd feared.

Myrh

I arrived at the gathering place after almost everyone else had shown up. Numerous strings had to be pulled, many palms had to be greased, and more than a few deals had to be brokered before I could secure a place in the caravan... but I knew it would be worth it-- there wasn't anything worth holding onto if it meant taking this trip. Knowing that, I waited as long as I needed to before being able to slip into the gathering without being noticed.

Although I'd expected all of the clergy to be present in the very beginning, the Priestess who was to guide the caravan arrived even later than I had. It was Anya Fanewatcher, and it felt like the dawn grew a little darker and the air grew a little colder for her presence. She was assigned by the temple as the bearer of a Divine Shield, a great silver scythe which she held like any normal woman would cling to an intimate lover. Any devout follower would never say anything negative about a priestess of Tah'aveen, but I have no qualm admitting that she scares me... almost as much as the thought of the Wild Lands.

Priestess Fanewatcher was a surprise but so too was the unity priest named Ryan Fastrider, a wolf from Bannihar who was permitted to join caravan. He was also tasked with seeing to the safety of the wagon train. He had received permission from the High Priestess herself to join the caravan on its trip to Zion. Doubtlessly the fact that he brought his own Divine Shield had something to do with the temple's permission... the priests most likely figured that two layers of protection were better than one. Priest Farstrider's Divine Shield was kept discreetly on his person-- it looked like a small, unspectacular moonstone armlet.

The priest and priestess remained near the head of the caravan, which is precisely where I didn't want to be. Lingering in the shadows at the back was also the obvious place to avoid because that's where people tended to look. To make matters more complicated, based on the rumors I had heard, Kell Vederik was the dedicated guardsman for the rear portion of the caravan. Few realized it, but Kell was far more than a bodyguard and that kind of man was not someone I wanted to be anywhere near. Even from my position near the alleyway I could see him skulking amidst the morning shadows moving in and out of the caravan on the look out for anything that might entice him into action-- I didn't plan on being one of those things.

As the appointed time of departure drew closer I made my way toward the middle wagons, the ones reserved for the wealthier and higher class pilgrims. With the right applications of simple magics it is not hard to fit in-- the fact that most of the upper class travelers were worried more about the upcoming trip and less about those sharing a coach with them made my job that much easier. I welcomed myself into the carriage, a simple illusion providing the impression that I was dressed in clothing similar to theirs-- far too fancy to be worth much on the road. Thankfully my clothes didn't actually change-- I had no intention of tripping over myself.

The two travelers sitting across from me continued their discussion as if I wasn't even there. They bantered as only a rich husband and wife could: complaining about the hired help. I found it humorous that, while in one breath, they were able to complain that the caravan leaders lacked the insight to hire a Wild Lander guide and yet, a mere moment later, complain that far too many members of the envoy reeked of the unfaithful. It wasn't that I didn't have the heart to tell them that the majority of Wild Landers did not worship Tah'aveen... I simply wasn't interested in correcting their ignorance.

They continued picking apart other individuals in the caravan, speaking to one another and completely ignoring me. Despite my ability to handle people from all walks of life one of the things I disliked the most about the families belonging to old-wealth was their superiority complex. Despite the risk I was taking finding a new place to stay I realized that I was not going to be able to survive an entire journey having to listen to their inane prattle... so I took my leave with a wordless nod and went to find myself a new place to stay out of the way.

The caravan was awash with activity and it became increasingly difficult to keep to myself. Workers went here-and-there carrying provisions and equipment; fortunately the illusion of finery still clung to me so they all thought better than demanding my assistance. I had just decided on my next wagon when my way was blocked by a rather perturbed-looking human dressed in the kind of traveler's garb you'd expect a university sage to wear. More unique than his clothing, though, was the fact that he was pure white-- something of a rarity among his kind.

"The Demon of Ashlai is in the caravan." he announced, obviously more interested in stirring up trouble rather than offering any real warning, "You should probably think about staying inside your wagon unless you want to lose your soul."

"Thank you for the warning, Mr...." I offered in as dismissing a thanks as I could muster. I always learned it's easier to get someone to leave you alone if you start asking questions, but, rather than actually come out and ask his name I let the implied question hang there. As expected, the human quickly passed by without bothering to introduce himself. I later learned that the human, Jerard by name, had a special dislike of nobles-- it certainly made up for such a bad first impression in my mind-- anyone who dislikes nobles can't be all that bad.

He continued on down the line, repeating his warning the rest of the riders of the caravan's special addition. Despite any of the possible negative considerations, I had heard of Artemisia, known more commonly as the Demon of Ashlai; though she was worth being frightened of, I was not not concerned-- the commander of the caravan was Yearl Rakken. A local hero, the lion was a veritable legend in Myrh and anyone who knew of him knew that when he was involved everything would be alright. I don't consider myself naiive, of course; nobody can guarantee safety in the Wild Lands, but I had total confidence that he could keep the Demon of Ashlai in check.

Climbing into my new chosen wagon I was relieved to see that I only had to share it with one other occupant, a dark-furred wolf who, as far as I could tell, appeared to be asleep. Situated next to him on his bench seat was a huge stack of books; placed between his feet on the floor of the coach was an open bag, also full with books. The wolf also had another book open and in his lap. Leaning forward just slightly I could make out a few symbols on one of the pages. I recognized magical runes, but didn't know enough to identify it. Considering the amount of reading the wolf had available to him I knew that I had found the right spot; he was going to be far more concerned with his books than a casual traveler seated across from him.

Having found my perfect spot within the caravan I finished settling in. I knew it was only a matter of hours before the wagon train would leave but, if I knew anything about Captain Yearl Rakken (and most people who lived in Myre for any amount of time do), I was confident that there was more to accomplish before he would give the go-ahead for the departure. As expected, scarcely a few minutes later, the FINAL final preparations were put into place.

There was some conjecture among the laborers outside my wagon as to what the captain had in mind. One suspected that he was going to secure some extra provisions, while another countered that any more supplies would probably be arms and armor. One of the guards who claimed to have fought alongside the Captain in the great wars said that he was most likely going to give the travelers some time to bid goodbye to their friends and families. Another guard, all but calling the first a liar countered with the assessment that the Captain would most likely gather the commanders together and formulate a logistical plan outlining the path the wagon train would take.

They all seemed like reasonable possibilities, but they ruled out the influence that the Anya Fanewatcher had over the caravan, and, in all likelihood, I was wagering that she'd decree the final preparation for the trip to be a company-wide prayer. I didn't bother providing any input, of course-- it wasn't something we had any control over so why be concerned? Resting back against my seat, I was content to bide my time, waiting to hear the plan.

Shrad

The city had spent weeks preparing for the departure of the second foray to Zion. Unlike the previous envoys, the polar bear known as Armenius Tenge, High Priest of Shrad had no intention of playing it conservative and, to that end, he ordered an increase in the size of the caravan to account for an entire regiment of 'guards'. The men-at-arms were all well-trained soldiers, capable of defending the convoy, but also useful for much more aggressive maneuvers if it was deemed appropriate; knowing his style, it most certainly would be.

The bear was easy enough to track down for anyone interested in seeing him; his ever-present collection of men-in-black followed him wherever he went as he made his way through the caravan's staging grounds. Not one to accept undue risks, he had made it a point to recruit numerous temple guards to join him on the expedition. To the unenlightened, the fact that the guards were spread out within the caravan didn't seem to make sense, but those who knew better realized just why it was that Armenius Tenge chose to keep them at a distance, relying instead on his twelve personal guardians. The bear had made certain that the in-the-know travelers were kept to a minimum-- one, to be specific.

Despite her capabilities both in the ways of prayer and in leadership, Majh Blackpaw was given leave to join the expedition only because she knew things about the bear that would be... compromising. He did just enough to ensure the hyena's obedience without letting her feel as though she got the upperpaw... little did he know however that she was always able to accomplish much more than the wiggle-room he provided. Biding her time, the hyena reclined in the posh wagon reserved for the clergy. It was lamentable that it was so close to the other coaches... specifically one where quite a discussion was taking place.

Two travelers bantered back and forth about the quality of service they were expecting out of the journey. They were meticulously picking apart every last aspect of the expedition right down to the collar-types chosen for the slaves. Majh was, of course, completely disinterested in the casual yammering, perking her ears only when they began critiquing the caravan's guide, a young Wild Lander ferret barely of age. They found numerous reasons to pick him apart, everything ranging from the most obvious "he's a heathen and a non-believer" or "he's barely old enough to drink", to the more outlandish "Did you see that hammer he has? It's bigger than HE is!". While the comment seemed ridiculous at the time, Majh later found out that there was no over exaggeration involved... it really WAS a gigantic hammer.

The yammering continued for some time until it was interrupted by a voice speaking with a level of authority that allowed no argument, "Your comments are counter-productive to our objectives here." the speaker informed them, "Lord Loric Kriabnish requests your cooperation in maintaining order." it was a simple enough comment.

"What's the meaning of this?" the first voice objected, "You have no right to open our carriage and start making demands of-" the goddess-blessed silence that resulted from what sounded like a well-placed sword blow was the answer to Majh's prayers.

"Lord Loric Kriabnish requests your cooperation in maintaining order." the commanding voice repeated.

"Y-yes... of course." a shaky voice agreed. Majh smiled to herself and jotted down the name for future reference-- she made it a point to thank those who improved the quality of her life. She wore a smile up until a polite knock at the coach's door required her to wipe it clean from her muzzle.

"What is it?" she demanded.

"I have the pet fox you requested." one of her men answered.

"Good." Majh acknowledged, and calmly kicked the door open, "Please show him in."

Two guards hoisted a slender, feminine form of pure-white fur into the wagon and unceremoniously deposited said ball of fluff at Majh's feet. "Tolen Lerum, I presume? Thank you for accepting my invitation." she offered casually.

"Oh..." the fox acknowledged shakily as he got to his knees and slid into the seat across from her, "Would you mind letting me know what this is about please, sir?" he asked quietly. The guards standing outside the coach chuckled quietly to themselves.

Majh reached out across the distance between herself and the fox and gently cupped her paw against the side of his slim, finely featured muzzle, "I heard that you were interested in helping the pilgrims heading for Zion." she patted his face gingerly.

The fox recoiled slightly, "Um... I did want to, sir... but the High Priest said I wouldn't be needed since I'm not a native of Shra--"

"Well, I've granted your wish." Majh spoke up, interrupting the fox and the two guardsmen outside her wagon who had started chuckling again.

"You... did?" he asked, ears turning a little red, "truly?"

"Yes." Majh smiled benevolently, "Truly."

"Oh, thank you sir! Thank you!" and the white fox actually lunged across the seat to wrap his arms around Majh, his slim form embracing her, "I ask for nothing but the chance to--"

"My name is Majh Blackpaw... PriestESS of Shrad." Majh added, a deep grin spreading across her muzzle when she felt the fox tense up. He slowly withdrew, ears drooping. "Oh... it's alright, Tolen..." she reached out and patted him on the head, "I'm sure you know what it's like having someone make a mistake like that." and she cackled as only a hyena could when she saw him blush through his fur.

"Thank you, priestess." the fox mumbled quietly.

"Guardsman Sten." Majh called to one of the guards standing outside her carriage.

"Yes, Priestess?" the otter responded immediately.

"Take our good friend here to Shadow's wagon and see to it that he is comfortable." she directed.

"Comfortable... or 'comfortable', Priestess?" the otter grinned sadistically.

"He is our GUEST, Sten... I want him treated better than you would Doyren." she ordered.

"That's not saying much." the otter admitted.

"Be NICE to him." she modified her directive.

"Of course." the otter bowed, and motioned for Tolen to follow, apparently understanding that dragging the fox around wouldn't fulfill the hyena's order of 'being nice'. There were a number of reasons why she chose Shadow's wagon, not the least of which being the fact that Shadow Darkfang was a loyal guardian of the temple. She knew that the wolf would keep an eye on the meek fox and see to it that he didn't get into any trouble. Majh knew that any number of travelers would happily take advantage of the Banniharian born healer, but Shadow had just enough good in him to protect the white-furred, feminine fox. It would be a good arrangement for the both of them.

Glancing out her window she was dismayed to see that the caravan was still not prepared to leave. "Now if only all problems were so easily remedied." she mumbled to herself. She stared toward the lead wagons where a good sized number of wagon masters were gathered with the High Priest. Attending them was one of Shrad's bounty hunters, a rottweiler by the name of Gaerid. Majh had, in the past, had a few runs in with him and he was one of the few individuals she'd ever met who actually gave her any pause... he did, in fact, leave her feeling uneasy. She had no doubt that Armenius Tenge knew it, and it was the reason why the dog had been invited.

Rather than approach the group she sent one of her men to inquire as to the delay. When he returned he told her of the council being held. A number of ideas were presented to the High Priest as final preparations were coming to a close. The bear was listening to all of the suggestions before making a decision as to how the caravan would be seen off. Some travelers were suggesting appropriating additional supplies while others advised loading in more weapons and armor.

A few timid souls advised praying for Tah'aveen's good graces, while others thought the best use of time would be to send the guardsmen and laborers out for one last really good chance to carouse. Other ideas were presented as well, but Majh realized that she would need to present her own, Gaerid or no Gaerid. Without further delay she got out of the coach and made her way to the council-- she was not about to wait all day for him to make up his mind when she could do it faster for him.

* * * * * *

Welcome to Zion: Light of the New Moon, and the very first posting of the story. This is the pre-chapter, a time where readers have the opportunity to see exactly how this story will work and how they can provide input and direction.

Chapter 0 will be comprised of 2 parts: 0.0 and 0.1 Standard chapters will usually include 3 parts but since this is more a tutorial than anything else, we are beginning light.

Since this is not a "real" chapter, per se, no groups will be charged a Luck point, but keep in mind that future chapters can and will cost a Luck for each group.

The current breakdown of Group Favor and Luck are as follows: Bannihar has 5 Luck and 18 Favor. Doen has 5 Luck and 21 Favor. Myre has 5 Luck and 16 Favor. Myrh has 5 Luck and 24 Favor. Shrad has 5 Luck and 21 Favor.

All readers now have the opportunity to vote for their favorite group. While I would normally assume that all contributing readers will probably choose to back their own group, this need not be the case-- and I won't count default votes; if you want your vote to count then you'll have to post it here!

All readers now also have the chance to place different Event Arcs down into the storyline for the various 5 groups. You may vote for which group gets what Event Arc but, if you are a contributing reader you may NOT place a vote for a group in which you have a character; you may only vote for other groups. (Note: not all Event Arcs will be used)

1) It Favors the Prepared There are enough dangers in the Wild Lands to be concerned about without worrying that it'll have to be done without sufficient provisions. The caravan workers will take the extra time to gather and stow additional food, water, and other such necessities. Complexity: 0 Success: +1 (or more) Luck Failure: nil Story Seeds: + Wild, + Serpent Modifier: Contributing Readers from this group will have the opportunity to collect comments from non-contributing readers. The more people they get to comment on the next post the greater benefit to the party.

2) A Final Goodbye Though each person has his or her own way of parting from their loved ones (or at least their homes), it's always helpful to have enough time to complete their rituals of parting. The caravan leaders provide everyone a little more time to get one more hug, shed one more tear, or at least buy one more drink. Complexity: 0 Success: +1 Willpower for each character in the party Failure: nil Story Seeds: + New Moon, + (seed based on city) Modifier: Bannihar Story Seed is Wild, Doen Story Seed is Dawn, Myre Story Seed is Mist, Myrh Story Seed is New Moon, Shrad's Story Seed is Serpent

3) By Her Grace All of the faithful know that nothing is complete without a blessing from Tah'aveen. This caravan leaders decide that it would be best to hold a large prayer, asking the Moon Goddess for her favor in the coming journey. Complexity: 0 Success: +1 Favor (or more) for the group Failure: Nil Story Seeds: -+ New Moon, + Dawn Modifier: all characters with a combined Religion + Faith (by town) exceeding 15 will make a roll (Religion + Faith + 2 10 sided dice) with a target number of 25. If they are successful they add another +1 to Favor. If they roll 2 0s then the group loses 1 Favor instead

4) Looking Before You Leap Whether the matter of merely collecting as much information as possible, or actively sitting down and going over a map, the caravan leaders decide to put the guides to use and think about the best way to proceed on the path to Zion. Complexity: 0 Success: First Consideration on the next Event Arc Failure: Nil Story Seeds: + Earth, - New Moon Modifier: Reader Challenge for the contributing readers of the party, to be declared upon the assignment of this story arc. Success results in having the benefit of success over the next two Event Arcs instead of just one.

5) Sharp, Strong, Shiney, and other S.Words While many members of each caravan team have specific items of power or magical weapons, not everyone does. The leaders of the expeditions realize that there are some very capable people who need a little "something extra" and they plan on remedying this. Complexity: 0 Success: Equipment Failure: Nil Story Seeds: + Earth, + Serpent Modifier: every character that does not currently have a powerful weapon, piece of armor, Divine Shield, or magical item of some sort gains one. For those of you who are already equipped, sorry... maybe you should have voted for a different Event Arc. ;)

6) Blinding Light The Cultists of the Sun have been busy and, despite the pressing need to depart, the caravan cannot mindfully leave town when a sudden and blatant show of heretical power forces them to first find and combat this new menace before leaving the city. Complexity: 1 Success: Willpower, Favor Failure: Luck Story Seeds: ++ Sun Modifier: Unlike the other Event Arcs, this one will have a 3rd post.

So now's your chance to vote for what Story Arc should go to which group and make sure you vote for your favorite group this post. if you're not a contributing reader you have even more power-- make use of it! Votes must be posted before midnight (PST) on Friday, May 20th.

Although voting is not yet complete, the votes as they stand indicate the following: Bannihar: Story Arc 6 Doen: Story Arc 2 Myre: Story Arc 3 Myrh: Story Arc 1 Shrad: Story Arc 4