Carnal Demonology Volume 1

Story by Epic Quest on SoFurry

, , , , , , , , , , , , ,

#1 of Carnal Demonology

Undergoing a revision on some of the demon species in Carnal, the Demonology may need to be looked over again if you aren't up to speed.


In honor of my upcoming story Adventures in Carnal, I have decided to write a list of monsters that will appear within the story at some point. These are the Demonology, a recorded classification of the demons within the story.


Carnal Demonology Volume 1: The demons of Carnal were all originally mortal humans, or at least some form of mortal creature, but ever since the outbreak, they were transformed into twisted reflections of their former selves. Every demon in Carnal is driven by sexual impulses, to the point where they seek to achieve orgasm at least once a day, but depending on the species of demon can determine the potency of their sexual addiction, their power level, and their rank in demon society. Some demons even have the power to convert normal humans into more of their kind, while others are restricted to sexual reproduction methods. In this volume, we will go over 11 demon species that exist within Carnal. Each additional volume will detail yet another 11 species. Please keep in mind that these tomes in no way list every possible demon species in Carnal, they simply serve as a guide to some demons that adventurers may encounter. If you wish to write your own stories about your adventurers in Carnal, these tomes can act as a guide to some of the creatures.

There are two ways in which Demons of Carnal may come into being. The first of which is sexual reproduction, as most demons have the power to produce offspring. The second method is through corruption. The first demon in Carnal were originally humans or at least some form of mortal creature who became corrupted by the sexual magic they unleashed upon the world. If a human in Carnal begins to give into demonic corruption and isn't cleansed in time by purification magic, they will eventually transform into a new demon of a species that represents their personality. Of course, some demons have the power to infuse mortals with their energy, forcing the mortal to become that specific species of demon. Almost every demon has pointed ears, as opposed to a human's round shaped ones. Even if a demon has a very human appearance, they can be quickly identified by looking at the shape of their ears.

Although a human's transformation can be stopped if they recieve purification magic usually possessed by temples and priests, the transformation is almost impossible to reverse once it has completed itself. There is only one known way for a fully transformed demon to regain their human form, and that is with the aid of a creature known as a Sin Eater. Sin Eaters are described in the 3rd volume of the Carnal Demonology.

Demons in Carnal are able to live indefinitely, unless slain by violence. They do not age after reaching adulthood, and they are immune to all manner of disease, so they tend to refer to humans as Mortals, even though they, themselves, can be killed with enough force applied. Low class demons may simply need force to slay them, but the more powerful demon categories may only be killed by very specific conditions, which can make slaying them quite difficult for a one man job.


Lycanthropes - Shape shifting demons who have two different forms. The first is a human disguise, and the second is their true form, anthropomorphic versions of a specific type of animal. Normally, Lycanthropes can control their transformation at will, except during the full moon, during which time, they are forced to transform regardless. The full moon drives them wild with a lustful frenzy, and so many avoid going out on the night of the full moon, to prevent lycanthrope attacks. The bodily fluids of a Lycanthrope will infect normal humans, transforming them into a Lycanthrope of the same species. These fluids are most commonly saliva which is transferred through a bite, or sexual fluids transferred through mating. Lycanthropes possess heightened regenerative powers, quickly healing even the most severe injuries within minutes of sustaining them. Silver alloy, however, produces a burning, allergic reaction which prevents their regeneration for up to 24 hours, and so silver weaponry is the preferred method when hunting their kind. Their halted regenerative powers causes many of the fatal wounds to be kill shots as they bleed out before they regain their abilities.

Goblin - A race of demons who resemble children. Goblins were originally naughty children who were renowned for their bullying and their misuse of toys such as sling shots, fireworks, baseball bats, and so on. Transformed by the energy of Carnal's perverse magic, they have become a low class of demons. Goblins have orange or green skin pigmentation, pointed ears, a small set of tusks, and virtually no body hair, save for on the tops of their heads. Their clothing consists of little more than fur or hide, usually designed in the form of loin cloths, or tunics. During their "adulthood" a Goblin resembles no older than 13 years of age, yet despite their youthful appearance, they are fully capable of sexual intercourse, and even spawning children of their own. An "adult" female goblin never has larger than an A cup breast size, even when pregnant, although they might expand a couple measurements as they swell with milk. Goblins are an offshoot cousin race to the much larger Hobgoblins, which the two live together in the same tribes. Goblins have a very strange weak spot, which is a result of Carnal's magic having an influence on them. Having evolved from bullies and naughty children, Goblins were in need of a serious attitude adjustment, and as a result, their butts are one of their biggest weak spots, aside from their vital organs. The easiest way to get a Goblin to submit to you without killing it, is to subject them to a firm spanking, paddling, or any other kind of blunt, bottom abuse. It is reported that they fear spankings even worse than death, and a public spanking is reserved as the harshest punishment their tribe can bestow upon one of their own kind when they are found guilty of a crime. Used to a life of causing trouble without getting blamed for it, Goblins possess a surprising level of cleverness with inventions and have modified a variety of tools for challenging enemies much larger than them. The infamous Wrist Rockets (a stronger version of standard slingshots), fireworks, and more were invented by Goblins, and they often find themselves selling their inventions to other demons to help them conquer dangerous human settlements. Originating from bullies, Goblins are incredibly cruel towards others, and take great joy in watching people suffer. In fact, the leaders of a Goblin society are always the meanest, toughest of their kind, able to force the others into submission through intimidation methods. It is very rare for a female Goblin to hold the title of chieftain, as the males are disgusted at the concept being weaker than a girl, and constantly rebel against her for superiority. If a male successfully dethrones a female chieftain, he will make an example of her by raping her in full view of the tribe until he starts shooting ghost loads. They rarely attack unless the odds are greatly stacked in their favor, and they often prefer to humiliate their victims publicly before finishing them off. A Goblin rape session can include quite vulgar name calling, hair pulling, sex without lube, spanking, body graffiti, and more before they're satisfied enough and leave their traumatized victim laying in the open, covered in sexual juices, and who knows what else. They are fond of kidnapping human children into their tribe, and converting them into new Goblins by forcing them to perform bad acts on others.

Imps - Another race of child demons who are similar to Goblins. Imps were originally human children who had a mischevious sense of humor and refused to grow up properly. Imps resemble human children with pointed ears, small devil wings, an arrow tipped tail, and unusual skin pigmentation coming in shades of red, blue, purple, gray, green, or jet black. In terms of physical appearance, they seem to be no older than 5 years at the most, yet again, they are fully capable of sexual activity. Their species does not appear to require milk for their young, as females are always flat chested, even when pregnant. They are shameless flirts, and often wear very revealing garments such as intentionally torn rags, tight fitting leather, and no underwear. Imps have powerful magic which they use to play their childish pranks, utilizing such arts as illusions, mild destructive abilities, and a limited capacity to shape shift the world around them. Imps are known for "recruiting" human children by luring them out to play, and then using their powers to change them into a fellow Imp. The wings of an Imp on average, are able to support them for up to 6 hours of continuous flight before needing to rest. Being even smaller than Goblins, and focusing heavily on magic, Imps are very weak physically and not suited towards melee combat. Those who have strong enough willpower to resist their illusions and get close enough to touch them will find that Imps go down quite easily with relatively little abuse needed. As a result of their weakness, Imps are usually the servants of stronger demons, who rely on their magical powers to disorient the enemies, while their masters take care of the physical work.

Dragons - A race of upper class demons who were transformed from the noble and royal status of Carnal's government. Dragons are extremely powerful creatures who even the bravest of adventurers has reason to fear. They resemble quadrupedal reptiles with large wings growing from their backs. The primary scales of a dragon, covering their backsides and the top of their face are strong as diamond, making a surprise attack nearly impossible. However, the secondary scales on their underside and lower portion of their face are as soft as leather, and much more vulnerable to attack, though it means you need to get underneath them or wait for them to take flight before you have a clear strike. Dragons are immune to magical assaults, and combined with the fact that back attacks are useless, anyone wishing to slay a dragon must challenge them head on. A Dragon's power is represented by the size of their hoard of treasure, with the more wealth they possess, the stronger they become. An obscenely wealthy dragon may grow to be several stories tall and possess incredible magical abilities, while a dragon in poverty may be not much stronger than a common human. Live stock is one of the most powerful treasures a dragon can obtain, and so many of them prefer to take slaves of various lesser races to increase their power, and tend to the Dragon's pleasurable urges. Even the weakest of Dragons can usually be found with a cult of Kobolds who worship them like a god, despite their lack of power compared to other Dragons, and they appoint Wyverns as their militia officers. Regardless of how weak or strong they are, all Dragons have a natural shape shifting power known as Polymorph which allows them to assume the physical appearance of nearly any other species, but not access their supernatural powers. Because as they grow in power, a Dragon can often become far too large for a proper sexual encounter, a Dragon's favorite hobby includes disguising themselves as smaller races and mating with them, reserving their true dragon forms only for a fellow Dragon, or a species of comparative size.

Beastmen - A race of demons who look like a hybrid mixture of human and animal. They are probably the most common form of demons in Carnal, and are not to be mistaken for Lycanthropes, as they have no power to shape shift. Beastmen come in both genders, despite their name. Beastmen possess roughly 10 times the strength of humans, even if they are of equal physical build, so they are very difficult to defeat in melee combat. The larger and more well built ones can be a one man army, in terms of brute strength. However, because of their great strength, they have little, if any need for magical talents, and are considerably poor with such abilities. Feral beastmen are content with simply using their bodies, but the civilized tribes also have been known to adopt weapons and armor to further augment their already considerable fighting skills. Beastmen have a more primal side to their personalities than true humans, as they regularly go into a heat cycle, during which times, their females are practically begging to be mounted by any male willing to take them. Within Beastmen culture, there is usually an alpha male who holds all the breeding rights, or at least they have a tournament to see who is worthy of claiming mates. Males who are unable to get a proper, female Beastman as a mate have been known to slake their frustrations on humans, as the right of mating only includes their own kind, but does not prevent them from ravaging humans if they fail to pass the test. Beastmen are also known for wearing little in the ways of clothing, as they usually have fur, or bodies much better suited towards the elements than humans do. When they do choose to wear clothing, it is often the bare minimum for hiding their modesty, or wearing suits of armor for difficult battles.

Ogre - A race of demons who were originally drunken brawlers, Ogres resemble humanoids with skin pigmentation coming in either dusty red, or aqua blue. They also have either one or two horns that grow from their forehead. Ogres generally grow to be about 7 feet tall, and have god-like physical strength. They are one of the physically strongest demon races, able to heft weapons several times their size easily with one arm. Few are able to match their brute strength, but they are addicted to alcohol, being nearly permanently drunk, and as a result, their magical abilities are severely lacking because of their addled minds. Even as children, an Ogre is already capable of hefting weapons even grown humans would have difficulty swinging two handed, and they train with them often. By the time they are full grown they have fashioned clothing out of the hides of large, carnivorous creatures such as lions, bears, and tigers. The favorite weapon style of most Ogres is the iron club, but they have also been known to use axes, swords, hammers, or the ball and chain.

Zombie - A race of low class, undead demons who are usually enslaved to powerful magic users. Zombies resemble pointed eared humans with unusual skin tones coming in shades of green, purple, blue, or gray. They are remarkably well preserved for the undead, as their bodies do not rot, though they may have to be stitched back together from injuries in the future, since they do not possess any natural healing capabilities. They do, however, possess 10x the strength of mortal humans, making them very powerful in a brute force competition. A Zombie is created through the use of a demonic curse which prevents the Zombie from achieving sexual pleasure by themselves, they must always have a partner with them. In addition, the curse also pushes their sexual libido to a level scarcely imaginable, as their minds are shattered and reduced to a creature of pure lust. Their every thought and action is focused entirely on pleasuring themselves, they barely even have the capacity to speak complete words, or use rational thought. Because masturbation and sex toys fail to get the job done, the Zombie is left in an extremely pent up, frustrated state as they shamble along in search of a human victim, where they immediately proceed to chase them down and rape them. If a Zombie has been ordered by their masters to stop, or declares a victim is under their protection, the Zombie will not attack, but anyone not specifically recognized by their master as an ally is in grave danger when walking into a Zombie's line of sight. Although they are extremely strong, a Zombie is concerned with sex, not battling, and so its fighting style is very primitive. Zombie attacks primarily involve grappling the victim and tearing their clothes and armor off before raping them immediately, but as for throwing punches and kicks, they have barely any training, so a skilled martial artist should be able to outmatch them. It is, however, very difficult to break free once they get a firm hold on you. The curse that warps their minds and bodies grants the Zombie with limitless stamina, they never need to eat, sleep, or drink, and their minds are far too shattered to even recognize pain anymore. A Zombie will quite literally rape a victim to death, going endlessly for one orgasm after another without ever truly being satisfied due to their cursed state. Those who are killed by a Zombie in this manner will have the curse passed onto them as well, and they will rise within half an hour as a new Zombie under the command of their creator Zombie's master. A Zombie's only weak spot is the brain, as anything else can be sewn back on, or replaced. Destroying the brain, however, will immediately slay the Zombie, as their body can no longer function without mental signals running through it. Male zombies have permanent, rock hard erections, while female zombies have rock hard nipples, and a constantly dripping pussy. If a zombie's master is slain, the curse animating their bodies is broken, and they will collaps to the ground as lifeless bodies once more.

Witch / Warlock: A race of middle class demons who have made a soul binding contract with the legendary demon lord, Magus, the lord of demonic magic. These former humans have sold themselves to slavery in exchange for magical abilities. According to the contract, the Witch (female) or Warlock (male) must obey any commands their demonic master gives them. In exchange, the contract demands they are rewarded with more and more power for each task accomplished. Magus may command novices in simple tasks until they build up enough power, before giving them extremely difficult tasks to prove their loyalty. A Witch or Warlock who fails in their duties may receive punishment such as having a portion of their their demonic power stripped from them until they successfully earn it back again. Witches and Warlocks tend to specialize in destructive magic for offense, along with seductive, and even transmutation magic for defense, enthralling the minds and bodies of their enemies to become sex crazed servants, even as their villages burn down around them. Witches and Warlocks often wear flowing robes or tight leather along with pointed hats. Their preferred method of traveling includes flying around on broom sticks. Witches and Warlocks are quite vain about their appearance, as the contracts they made with demons grants them perpetual youth and beauty, even if they are centuries old. They anger quite easily when being referred to as elderly, or any other insult based on their age. Many Witches and Warlocks bind a Familiar into servitude, so they can focus exclusively on magical training, while their new slave takes care of the physical combat. When a Witch or Warlock dies, their soul travels to the realm of their master, Magus, where they are shackled and bound. They spent the rest of eternity being raped and tortured for their failure either by Magus himself, or by some of his magical experiments he wishes to test out.

Familiar: A race of low class demons who are enslaved to magic users, most commonly Witches and Warlocks. Originally, the Familiars were house pets, but the energy of Carnal's demon magic transformed them. Familiars serve as both the body guards, and the assistants of their masters, as well as pleasure slaves when the need arises. They have been modified physically and mentally, transforming them from simple animals, into powerful combatants, and being almost smarter than average humans. A Familiar's power grows in representation to their master's magical capabilities, and the more powerful the master is, the more powerful the Familiar becomes as well. A Familar's appearance can range anywhere from completely animalistic, to almost entirely human. Those who look human have only faint animal traces, such as tails, fangs, and bestial ears and claws, with a human body, the Japanese Cat Girls are a good example of this level of Familiar. Familiars share a limited form of immortality in that as long as their masters live, the Familiar can not be permanently slain. Instead, when a Familiar is killed, their body dissolves into magical energy and is absorbed back into their master. Over the next 24 hours, the Familiar rejuvenates their power and the master is able to summon the Familiar again by expelling the absorbed energy. Once expelled, the Familiar's body immediately reforms, and is ready to resume active service. This ability is linked to their master's life force, and should the master die, the Familiar will be unable to regenerate, unless a new master binds them into service. Originally being feral animals, Familiars have little regard for clothing. Those with more beast-like features generally walk around naked, while those of human appearance tend to wear extremely skimpy outfits, just the bare minimum to cover their more private regions, while leaving the rest of their bodies exposed. Only incredibly powerful Familiars rely on magical powers of their own. The more common versions of them simply rely on physical enhancements such as strength, speed, and resilience. Those who do possess magical talents often belong to powerful demonic spell casters, rather than common mages.

Dryad: A race of female demons who were once humans that were absorbed into demonic plant life. Dryad are pitiable, cursed beings. Their true body is that of a demonic tree, rooted to the spot and incapable of moving on its own. However, the Dryad has the ability to astral project its demonic spirit into a physical form, capable of interacting with the outside world. This spiritual form resembles an extremely beautiful, poitned eared woman with light green skin pigmentation, and flowered vines for hair, which are as flexible and smoothe as real hair. There is no actual limit to how far their spirit may travel from their tree, but if a Dryad's true body is destroyed, they die instantly, and so their spirit form rarely travels more than a few yards from their tree unless it has been captured or abducted. Incapable of moving, yet still being aroused by demonic magic, Dryads are very sexual, and thus, their spirit form is constantly trying to seduce travelers into mating with them to quell their lust. A Dryad possesses the ability to magically control all non-magical plants within a radius of 100 feet from either their real body, or within a radius of 10 feet from their spirit form. In addition, They give off an alluring scent that can be smelled within a radius of 50 feet from their real body, or 5 feet from their spiritual one. This scent is infused with a constantly activated hypnotic spell that comes second nature to the Dryad, barely causing any strain in their mana supply. The hypnotic effect is weak, however, and only works against mortals who are caught off guard, or weak willed. Prepared humans and fellow demons are able to shrug off its effects. When capturing a Dryad, it is wise to imprison them in a place with no plant-life, such as a stone or metal dungeon. The seeds of a Dryad are harmless to males, yet if they come into physical contact with a human female, they will instantly sprout a horde of roots that burrow into the woman's flesh and continue to spread with demonic corruption. Once the process starts, the woman is doomed to transform into a Dryad, her flesh becoming wood, her blood to sap, she will shape shift into a tree within a matter of hours, before she gains the power to project her spirit. The fruit of a Dryad's tree resemble purple apples which carry 1 seed in their core, and the juices act as a potent aphrodesiac, sending males into a drunken, hazy stupor while the Dryad slakes her lust.

Hobgoblin: A cousin race to the Goblins, and one with a similar history. Hobgoblins are originally human bullies from a much older age, usually mid to late teens, or even adulthood. Their appearance is almost identical to the standard Goblin, except they are larger, more muscular, and their tusks are bigger. Hobgoblins don't possess the inventive streak of the lesser Goblins, so they are more focused on brute force, than inventions. Hobgoblins and Goblins are often found living within the same tribe as one another, and the Hobgoblins generally hold the rank of "Big Chief", a rank that surpasses Chieftain in power and authority. Not wanting rivals, Hobgoblins often chase off other Hobgoblins from the area, so it is rare to find more than a single Hobgoblin within the same tribe. Hobgoblins do not share the butt weakness of their Goblin counterparts, making them much more difficult to take down in combat. They also favor more adult based weapons and armor, such as iron or steel based protection, and swords or axes for battle. Hobgoblins are more cruel than even the Goblin cousins, and they generally treat their smaller counterparts as slaves, abusing and raping members of the tribe on a whim.