The Zombie Apoc-Fur-Lypse, Group 4, Scene 4
Sam 1 + trait of 7 = 8 success jeff 5 + trait of 4 = 11 success steve 4 + trait of 5 = 9 success andy 4 + trait of 9 = 11 success thomas 7 + trait of 1 = 8 success everyone will stay and fight.
The Zombie Apoc-Fur-Lypse, Group 4, Scene 6a
Sam 8 + trait of 5 = 13 success-kill sam 7 + trait of 5 = 12 success-hit sam 9 + trait of 5 = 14 success-kill sam 9 + trait of 5 = 14 success-kill sam
Ultimate Furry Crossover: An Adult Choose Your Own Adventure - Entry 55
[80% chance of success - rolled 45 - final success!]
Ultimate Furry Crossover: An Adult Choose Your Own Adventure: Entry 45
, 3 successes or 4 failures) 6) skeletor and evil-lyn encounter nova terra and widowmaker - (50% chance of success, 3 successes or 4 failures) 7) ratchet and the swatkats - (60% chance of success, 4 successes or failures) \*desert city 8) shendu's plan
Zion: Light of the New Moon, Ch 2.0
Complexity: 2 success: (based on city and amount of success) failure: - willpower, - favor story seeds: + dawn, + new moon, + earth modifier: reader contribution.
Dead Fur
_message successfully sent._
Zion: Light of the New Moon, Ch 5.0
The success or failure of the puzzle will result in a direct modifier to the party's chance of survival/success.
Zion: Light of the New Moon, Ch 3.0
successful.
Zion: Light of the New Moon Part 2, Ch3.0
Challenge: combat/skill success: subject to change, and possibly interchangable with failure. failure: subject to change, and possibly interchangable with success.
Zion: Light of the New Moon, Ch 4.0
Full 5 xp if successful.
ATTRIBUTES AND SKILLS
On a success in combat, they are halted in what they're doing for one round; on a raise, they move up one step on the reaction table. out of combat, you can move someone not hostile towards you up one step with a success, or up two steps with a raise.
Pathfinding: An Adult Choose Your Own Adventure, Eighty-sixth Entry
" [85% chance of research success - rolled a 20 - success!] **path choices** eventually, we need to make three successful rolls against either diplomacy or attack before we can win. we are allowed to switch between the two options.