The Zombie Apoc-Fur-Lypse, Group 4, Scene 4

Sam 1 + trait of 7 = 8 success jeff 5 + trait of 4 = 11 success steve 4 + trait of 5 = 9 success andy 4 + trait of 9 = 11 success thomas 7 + trait of 1 = 8 success everyone will stay and fight.

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The Zombie Apoc-Fur-Lypse, Group 4, Scene 6a

Sam 8 + trait of 5 = 13 success-kill sam 7 + trait of 5 = 12 success-hit sam 9 + trait of 5 = 14 success-kill sam 9 + trait of 5 = 14 success-kill sam

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Ultimate Furry Crossover: An Adult Choose Your Own Adventure: Entry 45

, 3 successes or 4 failures) 6) skeletor and evil-lyn encounter nova terra and widowmaker - (50% chance of success, 3 successes or 4 failures) 7) ratchet and the swatkats - (60% chance of success, 4 successes or failures) \*desert city 8) shendu's plan

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Zion: Light of the New Moon, Ch 2.0

Complexity: 2 success: (based on city and amount of success) failure: - willpower, - favor story seeds: + dawn, + new moon, + earth modifier: reader contribution.

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Zion: Light of the New Moon, Ch 5.0

The success or failure of the puzzle will result in a direct modifier to the party's chance of survival/success.

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Zion: Light of the New Moon Part 2, Ch3.0

Challenge: combat/skill success: subject to change, and possibly interchangable with failure. failure: subject to change, and possibly interchangable with success.

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ATTRIBUTES AND SKILLS

On a success in combat, they are halted in what they're doing for one round; on a raise, they move up one step on the reaction table. out of combat, you can move someone not hostile towards you up one step with a success, or up two steps with a raise.

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Pathfinding: An Adult Choose Your Own Adventure, Eighty-sixth Entry

" [85% chance of research success - rolled a 20 - success!] **path choices** eventually, we need to make three successful rolls against either diplomacy or attack before we can win. we are allowed to switch between the two options.

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