Playing Noah

What happened after that... well... that's a story for another time.

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Zion: Light of the New Moon, Ch 2.0

A group that completes this story seed will also have a bonus story seed option for chapter 3. so now's your chance to vote for what story arc should go to which group.

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Zion: Light of the New Moon, Ch 5.0

Complexity: 5 success: + willpower, + luck, + favor, + treasure failure: -- luck, - willpower story seeds: + sun, + earth, +++ (based on city) modifier: story seeds based on the city that gets this story

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Zion: Light of the New Moon, Ch 4.0

Complexity: 4 success: ++ willpower, + treasure failure: - luck, - willpower story seeds: + earth, ++ (by city) modifier: story seed based on the city: bannihar = ++ sun, doen = ++ dawn, myre = ++ mist, myrh

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Zion: Light of the New Moon, Ch 3.0

Complexity: 4 success: willpower, treasure, special failure: luck, willpower story seeds: ++ serpent, + sun modifier: nil so now's your chance to vote for what story arc should go to which group.

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Zion: Light of the New Moon Part 2, Ch 4.0

Challenge: skill/presence success: unknown failure: unknown story seeds: party and character based modifier: the exact nature of this story arc will be dependent upon which character(s) get(s) selected by

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Zon: Light of the New Moon Part 2, Ch 2.0

Challenge: combat/presence success: + luck, + willpower, + treasure failure: - luck, - willpower, - treasure story seeds: + sun, + earth, ++ new moon, - wild modifier: decisions as made by the contributing

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Zion: Light of the New Moon Part 2, Ch3.0

Challenge: combat success: - danger, + willpower, + treasure, special failure: -- luck, - willpower, ++ danger story seeds: + earth, + new moon, +++ wild modifier: readers will be presented opportunities

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Zion - Light of the New Moon (Pre-Start 2/3)

story seeds there are seven story seeds involved in zion: light of the new moon, and all are referred to as paths. each of the paths hold a different theme and, therefore, a different story line.

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Zion: Light of the New Moon, Ch 0.0 (aka: Prestart 3/3)

Complexity: 0 success: +1 willpower for each character in the party failure: nil story seeds: + new moon, + (seed based on city) modifier: bannihar story seed is wild, doen story seed is dawn, myre story seed is mist, myrh story seed is new moon, shrad's

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Zion: Light of the New Moon -- How This Works

If the majority of votes is yes then the party spends 1 luck point to take fate by the reins and bypass their next story seed (more on story seeds in the near future).

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