Zion: Light of the New Moon Part 2, Ch3.0
Myre has 8 luck and 12 favor. they are at 4 delay and 2 danger. all is well for the myrenese! myrh has 4 luck and 6 favor. they are at 2 delay and 0 danger. all is well for the myrheans!
Zon: Light of the New Moon Part 2, Ch 2.0
The current breakdown of resources and modifiers are as follows: bannihar has 5 luck and 8 favor. they are at 3 delay and 0 danger. doen has 6 luck and 7 favor. they are at 3 delay and 0 danger. myre has 6 luck and 9 favor.
Zion: Light of the New Moon, Ch 2.0
Doen has 5 luck and 18 favor. myre has 5 luck and 18 favor. myrh has 7 luck and 22 favor. shrad has 4 luck and 18 favor. all readers may now vote for which group they think should receive a bonus favor point.
Foresight and luck part 9: A good start to the morning
#9 of foresight and luck series * * * characters, story, and story line have come from my head please don't steal any of it. when i use characters that aren't mine i ask first then give recognition in my story that i borrowed a character.
Zion: Preparing for the (LITERARY) Climax
Shadow darkfang still alive willpower 1 favor 0 luck 0 ever since childhood, shadow darkfang has had a difficult life.
[CyberNecromancy]The Call Of The Shadow
Just as luck-tooth was going to catch up to join the group, the boy opened the back door of the van, "good luck."
Zion: Light of the New Moon Part 2, Ch 4.0
Myre has 8 luck and 6 favor. they are at 6 delay and 0 danger. the only party member in the danger zone on willpower is josh. myrh has 5 luck and 5 favor. they are at 1 delay and 0 danger.
Counter Earth Chronicles Chapter 141: A World On The Brink of Collapse (All Of Our Tomorrows Were Yesterday Part Three)
Talk about dumb, dumb, dumb luck. i continued to act like i was awed and shocked by what the rogue scientist was telling me while i deftly pressed the panic button on my pda. "this is quite remarkable! i mean all of this!
The Zombie Apoc-Fur-Lypse, Group 4, Concludes
Good luck. mandy has an active luck of 6. mandy gets 6 dice in an attempt to roll a 0. roll 1 = 3 roll 2 = 2 roll 3 = 5 roll 4 = 2 roll 5 = 3 roll 6 = 4 mandy dies. andy has an active luck of 12.
The Zombie Apoc-Fur-Lypse, Group 4, Scene 6a
Remember that darn luck zombie running around? time to deal with it. luck (12) to avoid being harmed by the luck zombie. remaining university survivors must roll a 9.
Customer Service
"wish me luck, boys. if this is how i die, at least i'll die happy."