Ultimate Furry Crossover: An Adult Choose Your Own Adventure Entry 26
, four successes or three failures) 2) face us, dracula!
Ultimate Furry Crossover: An Adult Choose Your Own Adventure Entry 14
[50% chance of success, rolled 48 - success #1!
So Much For That Ordeal
It came at me again, and using my strength, i delivered a successful backhand to its snout, making it roar in pain again. it charged me, and this time i turn and run, but not away.
On The Hunt Ch. 1
The dry spell that spanned the last several months had left me low on coin, and in desperate need of a successful hunt. the bounty on this cockatrice was fairly large, as far as bounties go.
Of Wolves and Foxes, Prologue
The health-even survival-of their kind depended on their success. but something didn't seem right about the implications.
Plague of Bears
Final decision of success is deferred to project initiator. director’s note: “i call this project a success. sort of. redesignate dimension admo-4bslm under udmo classification with appropriate numbering scheme.
The Flesh Trade, pt. 1: Mason
**the flesh trade** by, wolfhound baxton part 1: mason * * * servicorps was by all appearances a successful business.
Ultimate Furry Crossover: An Adult Choose Your Own Adventure - Entry 58
[65% chance of success - rolled 22 - success #4 of 6!]
Ultimate Furry Crossover - An Adult Choose Your Own Adventure Entry 1
Unless otherwise noted, it may be assumed that our base chance of success in any endeavor is 40%, which may rise or fall based on our other decisions and circumstances.
Ultimate Furry Crossover: An Adult Choose Your Own Adventure Entry 28
– 5 (60% chance of success, three successes or three failures) 2) gigginox attack! – 0 3) zerg rush!
The Zombie Apoc-Fur-Lypse, Group 5, Scene 2
Jake 4 + trait of 4 **_** = 8 failure**_ **ty 9 + trait of 5 = 14** _ **success** _ **finley 0 + trait of 4 = 4** _ **failure** _ **aldo 5 + trait of 7 = 12** _ **success** _ **jared 7 + trait of 1 = 9** _ **failure** _ _the group must settle for
Zion: Light of the New Moon, Ch 2.1 Myre
Anyone may spend 1 willpower to get a second vote (with a successful social roll, target number of 20).